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<blockquote data-quote="aco175" data-source="post: 9641064" data-attributes="member: 27385"><p>I guess like everyone, I have shades of both in my campaigns. I start them in a defined place such as Phandalin and that place has defined people and places. The PCs are forced to be there. I guess they players could decide to turn and leave which might be more a sandbox style, but a jerk move as players. The town has a few set hooks to give them some options of things to do, but each one has a set thing to do which could be all linear like a cave or half linear like a murder mystery. The PCs keep coming back to have more options on things and meet and plan things on their own which get put in place. </p><p></p><p>There should be some sort of buy-in from the players, and the DM on what goes on. We had threads before on if it is the DMs world or do the players get some say. I am fine with the players deciding on where and what the PCs go and do, but there is also things I have planned based on what the players told me. If I plan for today's game and the players suddenly say that they decide not to go in the cave, but want to wander in the woods looking for giants, the game today might not happen.</p></blockquote><p></p>
[QUOTE="aco175, post: 9641064, member: 27385"] I guess like everyone, I have shades of both in my campaigns. I start them in a defined place such as Phandalin and that place has defined people and places. The PCs are forced to be there. I guess they players could decide to turn and leave which might be more a sandbox style, but a jerk move as players. The town has a few set hooks to give them some options of things to do, but each one has a set thing to do which could be all linear like a cave or half linear like a murder mystery. The PCs keep coming back to have more options on things and meet and plan things on their own which get put in place. There should be some sort of buy-in from the players, and the DM on what goes on. We had threads before on if it is the DMs world or do the players get some say. I am fine with the players deciding on where and what the PCs go and do, but there is also things I have planned based on what the players told me. If I plan for today's game and the players suddenly say that they decide not to go in the cave, but want to wander in the woods looking for giants, the game today might not happen. [/QUOTE]
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