Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Sandbox and/or/vs Linear campaigns
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lanefan" data-source="post: 9641085" data-attributes="member: 29398"><p>Not at all.</p><p></p><p>A sandbox, by its very nature, has to have sand in it. In D&D, that sand is directly analagous to the setting created by the DM; and while there still may be borders as to how far that sand extends, within those borders there is sand. Some DMs might not even have any borders, or those borders are so far distant that for play purposes the might as well not exist, at which point the "sandbox" more comes to resemble a sandy beach.</p><p></p><p>What makes a sandbox campaign different from a linear campaign is that in a linear campaign - to follow the same analogy - the DM doesn't just provide the sand but also tells those playing in the sand the exact specifications of the sandcastle they're going to build and then sits back and watches them build it. Meanwhile in a true sandbox campaign the DM still provides the sand but doesn't much care whether they build a castle with it or draw a picture in it or even throw it in each others faces.</p><p></p><p>----------</p><p></p><p>Other than that, it's hard for me to engage with the thread as posited in the OP as in the first post the OP has defined-used a couple of terms in ways that don't make sense to me.</p><p></p><p><strong>A -- B -- C -- etc.</strong> in any form isn't an adventure, it's (part of) a campaign; where each of A and B and C etc. are themselves adventures. Of course, an adventure itself can be internally linear or non-linear - adventure design is a whole different topic - but rarely if ever is a single adventure ever referred to as a sandbox.</p><p></p><p>A campaign is also, at least the way I see it, everything in aggregate that happens in play within the same setting that has a reasonable degree of connection with the rest. So if Party A do four adventures while Party B do three then they meet and combine into a big Party C for a while before splitting out again into Parties D and E, lather rinse repeat for years or even decades, that's all one campaign.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 9641085, member: 29398"] Not at all. A sandbox, by its very nature, has to have sand in it. In D&D, that sand is directly analagous to the setting created by the DM; and while there still may be borders as to how far that sand extends, within those borders there is sand. Some DMs might not even have any borders, or those borders are so far distant that for play purposes the might as well not exist, at which point the "sandbox" more comes to resemble a sandy beach. What makes a sandbox campaign different from a linear campaign is that in a linear campaign - to follow the same analogy - the DM doesn't just provide the sand but also tells those playing in the sand the exact specifications of the sandcastle they're going to build and then sits back and watches them build it. Meanwhile in a true sandbox campaign the DM still provides the sand but doesn't much care whether they build a castle with it or draw a picture in it or even throw it in each others faces. ---------- Other than that, it's hard for me to engage with the thread as posited in the OP as in the first post the OP has defined-used a couple of terms in ways that don't make sense to me. [B]A -- B -- C -- etc.[/B] in any form isn't an adventure, it's (part of) a campaign; where each of A and B and C etc. are themselves adventures. Of course, an adventure itself can be internally linear or non-linear - adventure design is a whole different topic - but rarely if ever is a single adventure ever referred to as a sandbox. A campaign is also, at least the way I see it, everything in aggregate that happens in play within the same setting that has a reasonable degree of connection with the rest. So if Party A do four adventures while Party B do three then they meet and combine into a big Party C for a while before splitting out again into Parties D and E, lather rinse repeat for years or even decades, that's all one campaign. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Sandbox and/or/vs Linear campaigns
Top