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Sandbox and/or/vs Linear campaigns
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<blockquote data-quote="TiQuinn" data-source="post: 9641318" data-attributes="member: 4871"><p>I think of sandbox not as not having a goal but that the order of things is undetermined. I think most campaigns flit in and out of being sandbox and linear, sandbox and linear, back and forth.</p><p></p><p>I may start a campaign in a tavern having created 5 to 10 simple plot books that could lead to other things. The seeding of the hooks is predetermined but the players can choose whichever interests them. And then once they’ve committed to a hook, my preparation is based on the idea that they’re going to follow the hook. At the end of the session, I may check in with the players and see if they’re committed to continuing or if there’s a choice they have to make, I want to know how to prep. A previous hook that was ignored may still be there, or maybe I’ve created new hooks.</p><p></p><p>To me, that’s a cycle of sandbox choices combined with stretches of linear play. More importantly, I’m not sure if I care, either as a DM or a player how closely the overall game falls to one side or the other.</p></blockquote><p></p>
[QUOTE="TiQuinn, post: 9641318, member: 4871"] I think of sandbox not as not having a goal but that the order of things is undetermined. I think most campaigns flit in and out of being sandbox and linear, sandbox and linear, back and forth. I may start a campaign in a tavern having created 5 to 10 simple plot books that could lead to other things. The seeding of the hooks is predetermined but the players can choose whichever interests them. And then once they’ve committed to a hook, my preparation is based on the idea that they’re going to follow the hook. At the end of the session, I may check in with the players and see if they’re committed to continuing or if there’s a choice they have to make, I want to know how to prep. A previous hook that was ignored may still be there, or maybe I’ve created new hooks. To me, that’s a cycle of sandbox choices combined with stretches of linear play. More importantly, I’m not sure if I care, either as a DM or a player how closely the overall game falls to one side or the other. [/QUOTE]
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