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Sandbox and/or/vs Linear campaigns
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<blockquote data-quote="Endie" data-source="post: 9641486" data-attributes="member: 7044061"><p>Every post you make seems to suggest that you think that sandbox games are <em>necessarily</em> hyper-collaborative and wholly reflexive, with what you refer to as a “player-dm” fully participating in a radically non-privileged way in the game, as the players shape the world by making assertions about it that <em>have</em> to be authoritative or else the game is a linear one.</p><p></p><p>Your position is not a matter of sandbox vs linear: yours is purely an assertion about playstyle. I have no doubt whatsoever that this free-form, collaborative world-building is some variation of a sandbox but your mistake is that you think that all sandboxes are like that. Your set theory is messed up, and your Venn diagrams are inverted.</p></blockquote><p></p>
[QUOTE="Endie, post: 9641486, member: 7044061"] Every post you make seems to suggest that you think that sandbox games are [I]necessarily[/I] hyper-collaborative and wholly reflexive, with what you refer to as a “player-dm” fully participating in a radically non-privileged way in the game, as the players shape the world by making assertions about it that [I]have[/I] to be authoritative or else the game is a linear one. Your position is not a matter of sandbox vs linear: yours is purely an assertion about playstyle. I have no doubt whatsoever that this free-form, collaborative world-building is some variation of a sandbox but your mistake is that you think that all sandboxes are like that. Your set theory is messed up, and your Venn diagrams are inverted. [/QUOTE]
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