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Sandbox and/or/vs Linear campaigns
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<blockquote data-quote="bloodtide" data-source="post: 9641547" data-attributes="member: 6684958"><p>A hex crawl is almost always Linear. But sure you can Sandbox any game. </p><p></p><p>Yes...okay...this is what is always said. So:</p><p></p><p>Okay a DM creates a massive game world.. So the game starts at 6PM. At 6:01 the players pick a goal or something to do. Okay....so....at 6:02 after the players have made their pick in the "the amazing sandbox", is the game STILL a sandbox? How? Why? </p><p></p><p>Like say the players look at the sandbox map and say "we go to the dungeon of Kassth. So the PCs travel to that location and go through a dungeon adventure. So is that all a "sandbox game" just as they players had the freedom for a second to pick "anything" to do?</p><p></p><p></p><p>But what agency? The second or two when the players make the decision of what to do during the game?</p><p></p><p>What other decisions make the sandbox so unique?</p></blockquote><p></p>
[QUOTE="bloodtide, post: 9641547, member: 6684958"] A hex crawl is almost always Linear. But sure you can Sandbox any game. Yes...okay...this is what is always said. So: Okay a DM creates a massive game world.. So the game starts at 6PM. At 6:01 the players pick a goal or something to do. Okay....so....at 6:02 after the players have made their pick in the "the amazing sandbox", is the game STILL a sandbox? How? Why? Like say the players look at the sandbox map and say "we go to the dungeon of Kassth. So the PCs travel to that location and go through a dungeon adventure. So is that all a "sandbox game" just as they players had the freedom for a second to pick "anything" to do? But what agency? The second or two when the players make the decision of what to do during the game? What other decisions make the sandbox so unique? [/QUOTE]
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