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General Tabletop Discussion
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Sandbox and/or/vs Linear campaigns
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<blockquote data-quote="zakael19" data-source="post: 9642161" data-attributes="member: 7044099"><p>I think linear adventure are a well enjoyed and valid form of play that’s probably easier to make fruitful then full “sandbox/etc” for many. Especially if everybody is sitting down at the table bought into the premise of the linear adventure and has contributed characters that fit well, you’re gonna have a good time! </p><p></p><p>But if people don’t have this sort of open conversation in the session 0 or whatever and think they’ll have space to explore more of a sandbox and set their own goals, now you’ve got some tension of play priorities. And next thing you know the DM is feeling like they have to shut things down, or players are flailing about because they thought it was a sandbox but it’s actually BioWare style river/lake campaign play or whatever (like, I thought Drakkenheim was a lot more sandboxy then it was).</p></blockquote><p></p>
[QUOTE="zakael19, post: 9642161, member: 7044099"] I think linear adventure are a well enjoyed and valid form of play that’s probably easier to make fruitful then full “sandbox/etc” for many. Especially if everybody is sitting down at the table bought into the premise of the linear adventure and has contributed characters that fit well, you’re gonna have a good time! But if people don’t have this sort of open conversation in the session 0 or whatever and think they’ll have space to explore more of a sandbox and set their own goals, now you’ve got some tension of play priorities. And next thing you know the DM is feeling like they have to shut things down, or players are flailing about because they thought it was a sandbox but it’s actually BioWare style river/lake campaign play or whatever (like, I thought Drakkenheim was a lot more sandboxy then it was). [/QUOTE]
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