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<blockquote data-quote="AlViking" data-source="post: 9644166" data-attributes="member: 6906980"><p>Let's assume a hypothetical scenario. The characters are sitting in a tavern. The GM asks them "What for you do?" with no other prompting or information. Assuming the players are proactive they'll chat with people about rumors, look for a job board, perhaps think about what they've been doing recently an discuss if they could pick up some unresolved issue.</p><p></p><p>That would supposedly be a sandbox, right? Except that's what I'm also providing as hooks. Reminding them that even though they recovered the Cat's Eye gem they hadn't caught the thief, or that there's a rumor or job posting.</p><p></p><p>But I also think people are over-focused on plot hooks. Player's approach, the decisions they make, what they do is frequently as, or more, important than what they do next. I'm also not really concerned whether I'm running or playing a "pure" sandbox. I don't think it really adds anything to the conversation, all games are on a spectrum of sandbox to extremely linear so nitpicking details or establishing specific narrow criteria for what a sandbox is or is not.</p></blockquote><p></p>
[QUOTE="AlViking, post: 9644166, member: 6906980"] Let's assume a hypothetical scenario. The characters are sitting in a tavern. The GM asks them "What for you do?" with no other prompting or information. Assuming the players are proactive they'll chat with people about rumors, look for a job board, perhaps think about what they've been doing recently an discuss if they could pick up some unresolved issue. That would supposedly be a sandbox, right? Except that's what I'm also providing as hooks. Reminding them that even though they recovered the Cat's Eye gem they hadn't caught the thief, or that there's a rumor or job posting. But I also think people are over-focused on plot hooks. Player's approach, the decisions they make, what they do is frequently as, or more, important than what they do next. I'm also not really concerned whether I'm running or playing a "pure" sandbox. I don't think it really adds anything to the conversation, all games are on a spectrum of sandbox to extremely linear so nitpicking details or establishing specific narrow criteria for what a sandbox is or is not. [/QUOTE]
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