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<blockquote data-quote="Lanefan" data-source="post: 9644372" data-attributes="member: 29398"><p>The key time for hooks is right at the start of the campaign, in order to give the players a sense of what's out there and also to get the campaign started. Personally, as DM I go a step further and find a way to hard-line the first adventure (always a stand-alone) to start things off; after they've done that one they're much more on their own as to what to do next (and if they can't make up their minds I've a whole tackle box full of hooks to drop).</p><p></p><p>If it's one or more individual characters going off on their own for any length of time I'll often do that during the week either by email or over a beer at the pub. If they split into two actual parties and stay that way I'll either run one party for an adventure then put it on hold to run the other, or I'll start running two nights a week.</p><p></p><p>If it's individual characters plotting and planning against each other in quasi-real time then I'll try to do it all at once by secret note.</p><p></p><p>Fairness and neutrality is vital. IME most of the real hairy CvC stuff tends to happen at low level, well before any major imbalances have had time to manifest.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 9644372, member: 29398"] The key time for hooks is right at the start of the campaign, in order to give the players a sense of what's out there and also to get the campaign started. Personally, as DM I go a step further and find a way to hard-line the first adventure (always a stand-alone) to start things off; after they've done that one they're much more on their own as to what to do next (and if they can't make up their minds I've a whole tackle box full of hooks to drop). If it's one or more individual characters going off on their own for any length of time I'll often do that during the week either by email or over a beer at the pub. If they split into two actual parties and stay that way I'll either run one party for an adventure then put it on hold to run the other, or I'll start running two nights a week. If it's individual characters plotting and planning against each other in quasi-real time then I'll try to do it all at once by secret note. Fairness and neutrality is vital. IME most of the real hairy CvC stuff tends to happen at low level, well before any major imbalances have had time to manifest. [/QUOTE]
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