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<blockquote data-quote="ShadowDenizen" data-source="post: 8502168" data-attributes="member: 16485"><p>Thanks! Both those posts help give me some additional perspective.</p><p></p><p>I think "Call from the Deep" and "Saltmarsh" tie in together pretty decently. (I've been hinting at the idea of a larger force controlling things in the Sword Coast; since I personally think the second adventure in the Saltmarsh trilogy is a bit weak, I may have the Saltmarsh council do the leg-work on that while the PC's are away, and find out that the lizard-men are working defense rather than preparing for an assault. [Having a LizardMan PC also helps to put that race in a better light with the Council].)</p><p></p><p>I think I'll move into "Call from the Deep" next and have the PC's move to investigate Gundarbad island next; there's a few neat naval encounters in that chapter prior to arrival, so the PC's can test out the upgraded "Sea Ghost". (They added some artillery, but didn't bother changing out the really visible figurehead!!)</p></blockquote><p></p>
[QUOTE="ShadowDenizen, post: 8502168, member: 16485"] Thanks! Both those posts help give me some additional perspective. I think "Call from the Deep" and "Saltmarsh" tie in together pretty decently. (I've been hinting at the idea of a larger force controlling things in the Sword Coast; since I personally think the second adventure in the Saltmarsh trilogy is a bit weak, I may have the Saltmarsh council do the leg-work on that while the PC's are away, and find out that the lizard-men are working defense rather than preparing for an assault. [Having a LizardMan PC also helps to put that race in a better light with the Council].) I think I'll move into "Call from the Deep" next and have the PC's move to investigate Gundarbad island next; there's a few neat naval encounters in that chapter prior to arrival, so the PC's can test out the upgraded "Sea Ghost". (They added some artillery, but didn't bother changing out the really visible figurehead!!) [/QUOTE]
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