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<blockquote data-quote="Bupp" data-source="post: 8504053" data-attributes="member: 6784990"><p>DMing a sandbox is like fishing. You got to keep throwing out hooks. The more hooks you throw out, the more likely you are to catch a PC!</p><p></p><p>I think in mine there are over a dozen "open" hooks, and that's not counting the ones they haven't picked up on yet, or all the PCs personal goals.</p><p></p><p>Keep a list of all of your hooks, so you can keep an eye on all of them. If you have "too many" hooks, let them play out naturally if the players ignore them. This could mean nothing happens, but it could also mean a threat grows more dangerous if it's ignored. Or even better, a rival adventuring party takes on these quests, and starts gaining some renown!</p><p></p><p>Don't forget players backstories and families. Find ways to weave all of them in. They are much more likely to do a quest if Uncle Larry is their quest giver, or the local blacksmith is a PC's father.</p></blockquote><p></p>
[QUOTE="Bupp, post: 8504053, member: 6784990"] DMing a sandbox is like fishing. You got to keep throwing out hooks. The more hooks you throw out, the more likely you are to catch a PC! I think in mine there are over a dozen "open" hooks, and that's not counting the ones they haven't picked up on yet, or all the PCs personal goals. Keep a list of all of your hooks, so you can keep an eye on all of them. If you have "too many" hooks, let them play out naturally if the players ignore them. This could mean nothing happens, but it could also mean a threat grows more dangerous if it's ignored. Or even better, a rival adventuring party takes on these quests, and starts gaining some renown! Don't forget players backstories and families. Find ways to weave all of them in. They are much more likely to do a quest if Uncle Larry is their quest giver, or the local blacksmith is a PC's father. [/QUOTE]
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