Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
sandbox campaign - map size/scale?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="S'mon" data-source="post: 5027115" data-attributes="member: 463"><p>When I run Wilderlands I use 15 miles per hex (ie I made the setting 3 times bigger), which works well for a wide-ranging campaign across open plains.</p><p></p><p>Lost City of Barakus uses 5 miles per hex, the map is not fantastic but it works ok. I had to add villages, which are absent from the map, and do a lot of work on it as it's not really finished IMO.</p><p></p><p>Running Vault of Larin Karr I changed the map scale of the Quail Valley from 5 miles per (very small) hex to 1 mile/hex, which puts the 3 villages around 14 miles apart rather than 70 miles(!) , and a total area ca 25 x 20 miles, which is ok for a short term sandbox.</p><p></p><p>I ran a successful Sandbox campaign with a map scale 10 miles per cm (or hex), taking a bunch of short adventures and creating a map around them is a technique I find always works very well. The scale was big enough to include cities and wide-ranging adventures.</p><p></p><p>I ran another semi-sandbox at 5 miles/hex, around 75 x 60 miles, which was ok for a more focused feel.</p><p></p><p>You can do 'starter' settings for say 3 levels of play at 1 mile/hex or 2 miles/hex, and a Western-type setting with lots of roaming at up to 12 or 15 miles/hex. So there's no clear rule, it depends what you're aiming for. If you're just starting out I recommend trying 5 miles per hex, it seemed to give the best compromise between space and detail. Another option is to set a small sandbox, say 1 mile/hex or 25 mile-across, for low level play within a large 15 miles/hex, or 375 mile across, sandbox designed for mid to high level play.</p><p></p><p>Edit: With Rob Conley's Points of Light sandboxes I sometimes convert them from 5 miles/hex to 8 miles/hex. They are great examples for inspiration even if you don't use them as written.</p></blockquote><p></p>
[QUOTE="S'mon, post: 5027115, member: 463"] When I run Wilderlands I use 15 miles per hex (ie I made the setting 3 times bigger), which works well for a wide-ranging campaign across open plains. Lost City of Barakus uses 5 miles per hex, the map is not fantastic but it works ok. I had to add villages, which are absent from the map, and do a lot of work on it as it's not really finished IMO. Running Vault of Larin Karr I changed the map scale of the Quail Valley from 5 miles per (very small) hex to 1 mile/hex, which puts the 3 villages around 14 miles apart rather than 70 miles(!) , and a total area ca 25 x 20 miles, which is ok for a short term sandbox. I ran a successful Sandbox campaign with a map scale 10 miles per cm (or hex), taking a bunch of short adventures and creating a map around them is a technique I find always works very well. The scale was big enough to include cities and wide-ranging adventures. I ran another semi-sandbox at 5 miles/hex, around 75 x 60 miles, which was ok for a more focused feel. You can do 'starter' settings for say 3 levels of play at 1 mile/hex or 2 miles/hex, and a Western-type setting with lots of roaming at up to 12 or 15 miles/hex. So there's no clear rule, it depends what you're aiming for. If you're just starting out I recommend trying 5 miles per hex, it seemed to give the best compromise between space and detail. Another option is to set a small sandbox, say 1 mile/hex or 25 mile-across, for low level play within a large 15 miles/hex, or 375 mile across, sandbox designed for mid to high level play. Edit: With Rob Conley's Points of Light sandboxes I sometimes convert them from 5 miles/hex to 8 miles/hex. They are great examples for inspiration even if you don't use them as written. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
sandbox campaign - map size/scale?
Top