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General Tabletop Discussion
*TTRPGs General
sandbox campaign - map size/scale?
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<blockquote data-quote="Gilladian" data-source="post: 5027158" data-attributes="member: 2093"><p>You've gotten some good advice so far. I especially like the idea of using a plastic hex grid overlay on a hand-drawn map. I've done that and it is very nice. It stops everyone from saying automatically "we've been through that hex!".</p><p></p><p>Even numbered miles for hexes break down easier for figuring out how far people can move, usually. So 6 miles is a good round figure.</p><p></p><p>You probably do want about a week's travel distance mapped in every direction. IF there are good roads in all directions, that can be quite a large distance. 20 miles travel a day with good mounts on a good road is not impossible. However, that assumes pretty focused travel.</p><p></p><p>Towns or villages will be no further than a day's walk apart. Market towns will be no further than two days brisk travel apart. Cities are a bit more variable, but probably no more than a week's walk between them. Less if there is frequent trade/good roads/resources.</p><p></p><p>People who don't travel much generally know only what is in their daily "zone of influence". They may have heard of things outside that area, but they'll be going on common gossip. Details can be QUITE wrong! More traveled folk will have a better idea of things in places they've been, but may still be quite wrong about what is just beyond it.</p><p></p><p>A monster's range depends on its mode of travel and diet. Herbivorous tree dwellers aren't going very far each day, most likely. Carnivorous flyers can move a tremendous distance in a few minutes. You just have to play it by ear. Mostly, a monster will influence the region for a day's travel (for him/it) around his lair.</p></blockquote><p></p>
[QUOTE="Gilladian, post: 5027158, member: 2093"] You've gotten some good advice so far. I especially like the idea of using a plastic hex grid overlay on a hand-drawn map. I've done that and it is very nice. It stops everyone from saying automatically "we've been through that hex!". Even numbered miles for hexes break down easier for figuring out how far people can move, usually. So 6 miles is a good round figure. You probably do want about a week's travel distance mapped in every direction. IF there are good roads in all directions, that can be quite a large distance. 20 miles travel a day with good mounts on a good road is not impossible. However, that assumes pretty focused travel. Towns or villages will be no further than a day's walk apart. Market towns will be no further than two days brisk travel apart. Cities are a bit more variable, but probably no more than a week's walk between them. Less if there is frequent trade/good roads/resources. People who don't travel much generally know only what is in their daily "zone of influence". They may have heard of things outside that area, but they'll be going on common gossip. Details can be QUITE wrong! More traveled folk will have a better idea of things in places they've been, but may still be quite wrong about what is just beyond it. A monster's range depends on its mode of travel and diet. Herbivorous tree dwellers aren't going very far each day, most likely. Carnivorous flyers can move a tremendous distance in a few minutes. You just have to play it by ear. Mostly, a monster will influence the region for a day's travel (for him/it) around his lair. [/QUOTE]
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sandbox campaign - map size/scale?
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