Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
sandbox campaign - map size/scale?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Raven Crowking" data-source="post: 5027209" data-attributes="member: 18280"><p>He looks, but he does not see.</p><p></p><p>In a sandbox game, the defining crteria is that where the PCs roam is <strong><em>not</em></strong> one of those things the DM gest to set for his game, except in the most basic of ways.</p><p></p><p>In an AP, you need to develop no more than the areas that appear in the AP. In a sandbox, you need to at least sketchily develop any area that the PCs could reach. Obviously, areas closer to the starting area are better to develop more fully, but there is nothing in a sandbox which prevents the PCs from heading 60 miles north or 2,000 miles south, apart from what they encounter en route.</p><p></p><p>Prepping for an upcoming sandbox game, I started with a 11 x 17 sheet on a scale of 1 hex = 60 miles. I then decided where on that map I would like play to begin, and am in the process of creating nine 11 x 17 focus maps at a scale of 1 hex = 10 miles. This is a good scale for general play.</p><p></p><p>Some areas need closer focus, such as areas around major known dungeons, the PC's starting area, etc. These are scaled down to 1 hex = 1 mile, on 8 1/2 x 11 paper, three-holed to fit into a GM's notebook.</p><p></p><p>At each scale, the types of features shown are different.</p><p></p><p>1 hex = 60 miles is just to give me an idea of what the world is like, so that I know what countries are where, what sorts of stories travellers might tell, etc.</p><p></p><p>1 hex = 10 miles is a general game play scale, where major sites, major lairs, major towns, villages, and cities, etc., can be marked. Smaller lairs, and smaller adventure sites might not be marked.</p><p></p><p>1 hex = 1 mile is a good scale for focused play, where the players will spend a lot of time within the vicinity of a feature (such as a starting village, a major dungeon, etc.), and allows the GM to include outlying features that would be lost on a larger scale, as well as minor lairs that might cause PCs problems (or provide opportunities) as they explore the area's main feature.</p><p></p><p></p><p>RC</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 5027209, member: 18280"] He looks, but he does not see. In a sandbox game, the defining crteria is that where the PCs roam is [B][I]not[/I][/B] one of those things the DM gest to set for his game, except in the most basic of ways. In an AP, you need to develop no more than the areas that appear in the AP. In a sandbox, you need to at least sketchily develop any area that the PCs could reach. Obviously, areas closer to the starting area are better to develop more fully, but there is nothing in a sandbox which prevents the PCs from heading 60 miles north or 2,000 miles south, apart from what they encounter en route. Prepping for an upcoming sandbox game, I started with a 11 x 17 sheet on a scale of 1 hex = 60 miles. I then decided where on that map I would like play to begin, and am in the process of creating nine 11 x 17 focus maps at a scale of 1 hex = 10 miles. This is a good scale for general play. Some areas need closer focus, such as areas around major known dungeons, the PC's starting area, etc. These are scaled down to 1 hex = 1 mile, on 8 1/2 x 11 paper, three-holed to fit into a GM's notebook. At each scale, the types of features shown are different. 1 hex = 60 miles is just to give me an idea of what the world is like, so that I know what countries are where, what sorts of stories travellers might tell, etc. 1 hex = 10 miles is a general game play scale, where major sites, major lairs, major towns, villages, and cities, etc., can be marked. Smaller lairs, and smaller adventure sites might not be marked. 1 hex = 1 mile is a good scale for focused play, where the players will spend a lot of time within the vicinity of a feature (such as a starting village, a major dungeon, etc.), and allows the GM to include outlying features that would be lost on a larger scale, as well as minor lairs that might cause PCs problems (or provide opportunities) as they explore the area's main feature. RC [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
sandbox campaign - map size/scale?
Top