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General Tabletop Discussion
*TTRPGs General
sandbox campaign - map size/scale?
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<blockquote data-quote="rounser" data-source="post: 5027598" data-attributes="member: 1106"><p>Talk about throwing the baby out with the bathwater. </p><p></p><p>So for sake of someone mistakenly thinking they've properly explored an area, dispose of the most powerful device available for making sure discrete areas of wilderness end up containing something of interest?</p><p></p><p>I use numbered half mile hexes in the microcosmic setting of Thunder Rift. Whether PCs discover the contents of a hex depends on the nature of the contents (i.e. a tower on the plains is more obvious than a hidden lizardman burrow in the swamp), and whether they're actively exploring, hurrying from A to B, or actively trying to avoid encounters. If one of the latter, there's an understanding that the hex isn't fully explored (rate of movement slows for the former).</p><p></p><p>I'm surprised at this advice, as I thought this guy was supposed to be a sort of sandbox guru.</p></blockquote><p></p>
[QUOTE="rounser, post: 5027598, member: 1106"] Talk about throwing the baby out with the bathwater. So for sake of someone mistakenly thinking they've properly explored an area, dispose of the most powerful device available for making sure discrete areas of wilderness end up containing something of interest? I use numbered half mile hexes in the microcosmic setting of Thunder Rift. Whether PCs discover the contents of a hex depends on the nature of the contents (i.e. a tower on the plains is more obvious than a hidden lizardman burrow in the swamp), and whether they're actively exploring, hurrying from A to B, or actively trying to avoid encounters. If one of the latter, there's an understanding that the hex isn't fully explored (rate of movement slows for the former). I'm surprised at this advice, as I thought this guy was supposed to be a sort of sandbox guru. [/QUOTE]
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sandbox campaign - map size/scale?
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