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General Tabletop Discussion
*TTRPGs General
sandbox campaign - map size/scale?
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<blockquote data-quote="S'mon" data-source="post: 5027808" data-attributes="member: 463"><p>150x150 miles at 5 miles/hex is a good scale for a sandbox that can accommodate low to mid level play; in 4e probably the whole of the 1-10 Heroic Tier. There's space for a BBEG's Fortress of Evil as well as a home base, a large town or two, allies' homes, mysterious forests, swamps and plains, etc.</p><p></p><p>Re use of hexes - I say use them as a GM mapping tool, but don't tell the players - "You are in hex 0820, to the west is hex 0720..." - describe the terrain naturally. I don't like giving players blank/undetailed hexmaps as player mapping tools, for me it damages immersion. A player map should either be something the PC could find in-game, or just let them access the GM map if necessary, but don't refer to it in-play.</p></blockquote><p></p>
[QUOTE="S'mon, post: 5027808, member: 463"] 150x150 miles at 5 miles/hex is a good scale for a sandbox that can accommodate low to mid level play; in 4e probably the whole of the 1-10 Heroic Tier. There's space for a BBEG's Fortress of Evil as well as a home base, a large town or two, allies' homes, mysterious forests, swamps and plains, etc. Re use of hexes - I say use them as a GM mapping tool, but don't tell the players - "You are in hex 0820, to the west is hex 0720..." - describe the terrain naturally. I don't like giving players blank/undetailed hexmaps as player mapping tools, for me it damages immersion. A player map should either be something the PC could find in-game, or just let them access the GM map if necessary, but don't refer to it in-play. [/QUOTE]
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sandbox campaign - map size/scale?
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