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General Tabletop Discussion
*TTRPGs General
sandbox campaign - map size/scale?
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<blockquote data-quote="Ydars" data-source="post: 5027832" data-attributes="member: 62992"><p>Ben Robbins also stated that the PCs should make their own map, and that the GM should not correct it, even when it is inaccurate. as that is how it would really be. </p><p></p><p>One of the things I find inspiring is the way he describes how PCs would navigate. Instead of allowing them to say "we head north" he would actually describe the terrain and ask the PCs how they would navigate and which landmark they would make for. This really hit me hard because it is exactly how we navigate when we go riding in Mongolia. It would also really help to fix certain locations in the PC's minds and would help to make things like rivers and other locations a very important means of coralling players in the early days of the campaign: I would put all the low level areas near a small river, to make them easier to navigate to and all the higher level areas places that can only be found by having a fairly good knowledge of the geography (or by blundering around which is dangerous).</p><p></p><p>Oh and for those of you surprised that Ben Robbins does't like hexes: he is a sandbox guru but is not at all old school. He sort of invented sandbox again without ever knowing how it was done back in the day. Of course you can use hexes if you like, I just don't like them particularly. They are convienient in the same way that McDonalds is convienient: in a horrible, "I can't be bothered to prep properly" sort of way. I want my maps to show "Scale-back ridge" and "Mossy tarn" and the "Hill of stones" and for that you need to be able to zoom in with a vector map. You don't need to be an artist, you can just use blobs as the PCs should NEVER be allowed to see the map: exploration is HALF the fun. However, YMMV!!</p></blockquote><p></p>
[QUOTE="Ydars, post: 5027832, member: 62992"] Ben Robbins also stated that the PCs should make their own map, and that the GM should not correct it, even when it is inaccurate. as that is how it would really be. One of the things I find inspiring is the way he describes how PCs would navigate. Instead of allowing them to say "we head north" he would actually describe the terrain and ask the PCs how they would navigate and which landmark they would make for. This really hit me hard because it is exactly how we navigate when we go riding in Mongolia. It would also really help to fix certain locations in the PC's minds and would help to make things like rivers and other locations a very important means of coralling players in the early days of the campaign: I would put all the low level areas near a small river, to make them easier to navigate to and all the higher level areas places that can only be found by having a fairly good knowledge of the geography (or by blundering around which is dangerous). Oh and for those of you surprised that Ben Robbins does't like hexes: he is a sandbox guru but is not at all old school. He sort of invented sandbox again without ever knowing how it was done back in the day. Of course you can use hexes if you like, I just don't like them particularly. They are convienient in the same way that McDonalds is convienient: in a horrible, "I can't be bothered to prep properly" sort of way. I want my maps to show "Scale-back ridge" and "Mossy tarn" and the "Hill of stones" and for that you need to be able to zoom in with a vector map. You don't need to be an artist, you can just use blobs as the PCs should NEVER be allowed to see the map: exploration is HALF the fun. However, YMMV!! [/QUOTE]
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sandbox campaign - map size/scale?
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