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General Tabletop Discussion
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sandbox campaign - map size/scale?
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<blockquote data-quote="Raven Crowking" data-source="post: 5027925" data-attributes="member: 18280"><p>@ the OP:</p><p></p><p>Even if you are running a limited sandbox, such as a city setting, the types of maps and information you need are different than those for running an AP. It is basic to the sandbox that the PCs can go anywhere within it, and explore anywhere within it. In the case of a city, you should have the floorplans of interesting "targets" ready, simply because you know that the PCs <em><strong>probably</strong></em> will go there. I am talking about the kinds of places that thieves and rogues tend to consider "marks", as well as the sewer system, City Hall (or equivilent), parkland (for druids and rangers), etc.</p><p></p><p>In an AP, you need only detail the areas that are "part of the adventure" -- the rest of the map can be fuzzy at the edges.</p><p></p><p>Consider also bounding your sandbox with hard edges.....places that are difficult for the PCs to traverse. Eventually, of course, the PCs will traverse them anyway, expanding the sandbox (there is a "box" in sandbox, but it is not absolute), but you will at least have some time/notice to prep new areas.</p><p></p><p>Also consider having gates/portals to other parts of your world.....i.e., other limited sandboxes that the PCs can explore in addition to the main sandbox. Consider them as being akin to sublevels in an Old School dungeon. Thus, in a temperate zone campaign, the Gate of the Palm might lead to a desert oasis and the ruins thereabout. Of course, the PCs might choose to stay there, changing what the "main" sandbox is. As long as you have prepped these areas for their exploration, it is all good.</p><p></p><p>I should also mention that your sandbox probably should have a "default adventure location". One of the advantages of the Old School Megadungeon is that, if the players have no other ideas, they always have somewhere to go/something to explore/some place to loot. Consider locating one or more prominent ruins, dungeons, or other scary places for this purpose.</p><p></p><p></p><p>RC</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 5027925, member: 18280"] @ the OP: Even if you are running a limited sandbox, such as a city setting, the types of maps and information you need are different than those for running an AP. It is basic to the sandbox that the PCs can go anywhere within it, and explore anywhere within it. In the case of a city, you should have the floorplans of interesting "targets" ready, simply because you know that the PCs [i][b]probably[/b][/i][b][/b] will go there. I am talking about the kinds of places that thieves and rogues tend to consider "marks", as well as the sewer system, City Hall (or equivilent), parkland (for druids and rangers), etc. In an AP, you need only detail the areas that are "part of the adventure" -- the rest of the map can be fuzzy at the edges. Consider also bounding your sandbox with hard edges.....places that are difficult for the PCs to traverse. Eventually, of course, the PCs will traverse them anyway, expanding the sandbox (there is a "box" in sandbox, but it is not absolute), but you will at least have some time/notice to prep new areas. Also consider having gates/portals to other parts of your world.....i.e., other limited sandboxes that the PCs can explore in addition to the main sandbox. Consider them as being akin to sublevels in an Old School dungeon. Thus, in a temperate zone campaign, the Gate of the Palm might lead to a desert oasis and the ruins thereabout. Of course, the PCs might choose to stay there, changing what the "main" sandbox is. As long as you have prepped these areas for their exploration, it is all good. I should also mention that your sandbox probably should have a "default adventure location". One of the advantages of the Old School Megadungeon is that, if the players have no other ideas, they always have somewhere to go/something to explore/some place to loot. Consider locating one or more prominent ruins, dungeons, or other scary places for this purpose. RC [/QUOTE]
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