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sandbox campaign - map size/scale?
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<blockquote data-quote="Philotomy Jurament" data-source="post: 5032368" data-attributes="member: 20854"><p>That sounds reasonable. It's also a perfect match for Gary's advice. Gary describes a "referee's map" at 5 miles per hex scale that shows a starting village, the location of the nearby dungeon/ruin, and the wilderness area immediately surrounding these locations. He also mentions a "campaign map" with a 20 to 40 miles per hex scale (and specifically mentions a 30 mile hex campaign map in the 1e DMG section on PCs developing territory -- incidentally, a 20-30 mile radius is the standard area that a domain "civilizes").</p><p></p><p>Also in the 1e DMG (the section on adventures in the outdoors), Gary mentions that a campaign hex of 20-40 miles can be divided into smaller hexes for more detailed maps: 5 hexes across the middle or 5 hexes per hex face, as desired. Under that scheme, if your campaign map is at a 30 miles per hex scale, that means your more detailed "referee's map" of a specific area would be at 6 miles per hex. Just right, eh? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>As a cherry on top, the outdoor movement rates given in the 1e DMG list normal movement afoot with a light burden as 30 miles per day.</p></blockquote><p></p>
[QUOTE="Philotomy Jurament, post: 5032368, member: 20854"] That sounds reasonable. It's also a perfect match for Gary's advice. Gary describes a "referee's map" at 5 miles per hex scale that shows a starting village, the location of the nearby dungeon/ruin, and the wilderness area immediately surrounding these locations. He also mentions a "campaign map" with a 20 to 40 miles per hex scale (and specifically mentions a 30 mile hex campaign map in the 1e DMG section on PCs developing territory -- incidentally, a 20-30 mile radius is the standard area that a domain "civilizes"). Also in the 1e DMG (the section on adventures in the outdoors), Gary mentions that a campaign hex of 20-40 miles can be divided into smaller hexes for more detailed maps: 5 hexes across the middle or 5 hexes per hex face, as desired. Under that scheme, if your campaign map is at a 30 miles per hex scale, that means your more detailed "referee's map" of a specific area would be at 6 miles per hex. Just right, eh? :) As a cherry on top, the outdoor movement rates given in the 1e DMG list normal movement afoot with a light burden as 30 miles per day. [/QUOTE]
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