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Sandbox Campaigns should have a Default Action.
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<blockquote data-quote="Oofta" data-source="post: 8711144" data-attributes="member: 6801845"><p>I get a general idea from a session 0 and rhe very first session or so is typically predetermined, at least in a broad way.</p><p></p><p>For example fo my current campaign, everyone lives in a dangerous area. Every family can pay taxes to pay for mercenaries or be part of the defensive forces for a period of time. So the PCs got assigned to the same unit and were given slightly more risky tasks because they showed potential. </p><p></p><p>I've done similar things before, the intro sessions have them all trapped somewhere, defending against invaders or guards for a caravan. In all cases, there are a handful of encounters, some info dumps as they interact with NPCs and so on. The goal is to throw them head first into action as a way to get to know the other PCs without doing the tired "You meet in a tavern." Unless of course, the tavern was just a refuge from the zombie horde that's invading the town.. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p>Then I give the group multiple threads and options. They may be introduced by someone they interacted with during the game or things they heard about. They can also suggest things I didn't think of. </p><p></p><p>The important thing is that at the end of the session or between sessions they decide where they're going next so I have time to prep. These mini-arcs may last for a single session or a dozen.</p><p></p><p>Meanwhile I'll also set up potential meta plots, bigger events that are happening in the background and rough outlines of potential future opportunities.</p></blockquote><p></p>
[QUOTE="Oofta, post: 8711144, member: 6801845"] I get a general idea from a session 0 and rhe very first session or so is typically predetermined, at least in a broad way. For example fo my current campaign, everyone lives in a dangerous area. Every family can pay taxes to pay for mercenaries or be part of the defensive forces for a period of time. So the PCs got assigned to the same unit and were given slightly more risky tasks because they showed potential. I've done similar things before, the intro sessions have them all trapped somewhere, defending against invaders or guards for a caravan. In all cases, there are a handful of encounters, some info dumps as they interact with NPCs and so on. The goal is to throw them head first into action as a way to get to know the other PCs without doing the tired "You meet in a tavern." Unless of course, the tavern was just a refuge from the zombie horde that's invading the town.. ;) Then I give the group multiple threads and options. They may be introduced by someone they interacted with during the game or things they heard about. They can also suggest things I didn't think of. The important thing is that at the end of the session or between sessions they decide where they're going next so I have time to prep. These mini-arcs may last for a single session or a dozen. Meanwhile I'll also set up potential meta plots, bigger events that are happening in the background and rough outlines of potential future opportunities. [/QUOTE]
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