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Sandbox Campaigns should have a Default Action.
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<blockquote data-quote="aia_2" data-source="post: 8713001" data-attributes="member: 6800399"><p>Excuse me but i believe that the main unanswered point is not the sandbox campaign itself rather than the experience* of both DM and players... If the DM presents this question, it is clear he is missing smtg in terms of game mastery and the same works for players: they likely need to run a more structured experience like an adventure module the DM will offer them with a couple of hooks, that's all.</p><p>Let me add a last note: that could be a situation the DM will never get away... There is also the possibility that the group ofplayers wants to be railroaded, always!</p><p></p><p>* Edit: the term experience here is not the one related to the longevity of play or the accumulated know how... It is the word related to the taste that both dm and players are looking for from the game!</p></blockquote><p></p>
[QUOTE="aia_2, post: 8713001, member: 6800399"] Excuse me but i believe that the main unanswered point is not the sandbox campaign itself rather than the experience* of both DM and players... If the DM presents this question, it is clear he is missing smtg in terms of game mastery and the same works for players: they likely need to run a more structured experience like an adventure module the DM will offer them with a couple of hooks, that's all. Let me add a last note: that could be a situation the DM will never get away... There is also the possibility that the group ofplayers wants to be railroaded, always! * Edit: the term experience here is not the one related to the longevity of play or the accumulated know how... It is the word related to the taste that both dm and players are looking for from the game! [/QUOTE]
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Sandbox Campaigns should have a Default Action.
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