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Sandbox Campaigns should have a Default Action.
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<blockquote data-quote="GMforPowergamers" data-source="post: 8713239" data-attributes="member: 67338"><p>I am not surprised. </p><p></p><p>I mean anyway is a way to play. You can play D&D anyway you want with strange rules, customs and styles... but for now I think keeping it to the basic ideas presented in the book is most likely best (although in a dedicated thread I would LOVE to hear the strange off brand way people do things)</p><p></p><p>so in your mind, (and I am asking not putting words in your mouth) it would be okay to start in a bar, have nothing happen, when the PCs go to bed for the night (I am assuming they don't have homes in this town and are staying at the inn) and the next day they wake up and nothing happens... no one approaches them to do a job, no one asks for help, no trouble presents itself... how long in your mind is OKAY for this sleepy little town have nothing happen if the PCs are not making things happen?</p><p></p><p>I call BS on this... a sandbox means there is a set amount of space (sometimes a whole world, sometimes a small settlement and surrounding area, or anything inbetween) that the PCs can choose to go anywhere in and it doesn't break the game (again sandboxes can have edges) where there are adventures to be had within those bounds... now I have (and will keep) saying PC generated plot is great (I live for PC generated plots) but in no way does the name sandbox REQUIRE all plots to be PC generated. (although a game where every plot from the kick off is sounds amazing, it also sounds rare)</p><p></p><p>YOU can make up new lables and throw them around all you want but I 150% disagree with this 'theme park' becuse to me a theme park is just a group of 'rides on a rail' that you pick from alacart. in a theme park there is 0 (or close to 0) PC generated plot. </p><p></p><p>I agree, no WotC adventure I have ever read is a true sandbox... but that doesn't mean no one that has plot hooks can run a sandbox</p></blockquote><p></p>
[QUOTE="GMforPowergamers, post: 8713239, member: 67338"] I am not surprised. I mean anyway is a way to play. You can play D&D anyway you want with strange rules, customs and styles... but for now I think keeping it to the basic ideas presented in the book is most likely best (although in a dedicated thread I would LOVE to hear the strange off brand way people do things) so in your mind, (and I am asking not putting words in your mouth) it would be okay to start in a bar, have nothing happen, when the PCs go to bed for the night (I am assuming they don't have homes in this town and are staying at the inn) and the next day they wake up and nothing happens... no one approaches them to do a job, no one asks for help, no trouble presents itself... how long in your mind is OKAY for this sleepy little town have nothing happen if the PCs are not making things happen? I call BS on this... a sandbox means there is a set amount of space (sometimes a whole world, sometimes a small settlement and surrounding area, or anything inbetween) that the PCs can choose to go anywhere in and it doesn't break the game (again sandboxes can have edges) where there are adventures to be had within those bounds... now I have (and will keep) saying PC generated plot is great (I live for PC generated plots) but in no way does the name sandbox REQUIRE all plots to be PC generated. (although a game where every plot from the kick off is sounds amazing, it also sounds rare) YOU can make up new lables and throw them around all you want but I 150% disagree with this 'theme park' becuse to me a theme park is just a group of 'rides on a rail' that you pick from alacart. in a theme park there is 0 (or close to 0) PC generated plot. I agree, no WotC adventure I have ever read is a true sandbox... but that doesn't mean no one that has plot hooks can run a sandbox [/QUOTE]
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Sandbox Campaigns should have a Default Action.
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