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Sandbox Campaigns should have a Default Action.
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<blockquote data-quote="GMforPowergamers" data-source="post: 8713419" data-attributes="member: 67338"><p>I'm not sure what you mean... if my necromancer comes in and kills and animates the orcs that is a living world (one he wants to make undead)</p><p>if another adventuring group beats the orcs tthat too is a living world</p><p></p><p>maybe maybe not... I mean I can pick what ones have dire consequences and what ones get handled off page/off screen by others. </p><p>the cultist summon a demon and kill some people you didn't even know there names... the warband was stopped by the guards but now the two or three towns around the capital have 1/10 the guards... the young dragon didn't get the maiden or maybe he did...</p><p></p><p>they don't have to but they can... every one of those can be a foot note or a major turning point... just read the room when makeing choice (and nobody is perrfect at reading the room)</p><p></p><p>Evil is ALWAYS afoot in my games (sometimes but rarely the PCs are that evil) but not every evil has to be a major thing... some can be, and when done my way I try to make sure they one the PCs choose to care about is that one that MUST be stopped... no matter the cost</p></blockquote><p></p>
[QUOTE="GMforPowergamers, post: 8713419, member: 67338"] I'm not sure what you mean... if my necromancer comes in and kills and animates the orcs that is a living world (one he wants to make undead) if another adventuring group beats the orcs tthat too is a living world maybe maybe not... I mean I can pick what ones have dire consequences and what ones get handled off page/off screen by others. the cultist summon a demon and kill some people you didn't even know there names... the warband was stopped by the guards but now the two or three towns around the capital have 1/10 the guards... the young dragon didn't get the maiden or maybe he did... they don't have to but they can... every one of those can be a foot note or a major turning point... just read the room when makeing choice (and nobody is perrfect at reading the room) Evil is ALWAYS afoot in my games (sometimes but rarely the PCs are that evil) but not every evil has to be a major thing... some can be, and when done my way I try to make sure they one the PCs choose to care about is that one that MUST be stopped... no matter the cost [/QUOTE]
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