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Sandbox Campaigns should have a Default Action.
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<blockquote data-quote="GMforPowergamers" data-source="post: 8713432" data-attributes="member: 67338"><p>knock it off</p><p>I am trying to ask you a very simple qustion you want more details and as such I have to pull from my experence... what else could I do you are giving me nothing (much like the DM in my example)</p><p></p><p>okay, we are in the bar that YOU start us in... what happens while we talk among ourselves?</p><p></p><p>take those 5 characters (that again have been played to a high level for there editions in a sandbox) and put them in YOUR starting place and tell me what happens... I used the bar cause it is the cliche start.</p><p></p><p>it isn't rhetorical... 5 players sit at your game, where by your own word the DM is not providing plot.. so what happens? YOU try this. YOU tell me how you handle it...</p><p></p><p>great so we have to 'pixle hunt' at least tell me that wording isn't needed that I can just get the idea across...</p><p></p><p>how is any of that diffrent then what I did? I had multi hooks, rumors, intresting NPCs, events... and the Players choose what to do and what to follow</p><p></p><p>this is what I disagree on... 'it should never' first is a weird thing to say when we are talking about a game with so many diffrent ways to play... but I just showed how 5 motives still needed those rumors or npcs or events and only 1 didn't have a motivation or through arch</p><p></p><p>and if they say "WE they don't know, what is interesting in your world to do?</p><p></p><p>in my example "i want to be a hero" and "I want to destroy civilization" are both goals but with no short term ideas until teh DM poppulates the world for them,</p></blockquote><p></p>
[QUOTE="GMforPowergamers, post: 8713432, member: 67338"] knock it off I am trying to ask you a very simple qustion you want more details and as such I have to pull from my experence... what else could I do you are giving me nothing (much like the DM in my example) okay, we are in the bar that YOU start us in... what happens while we talk among ourselves? take those 5 characters (that again have been played to a high level for there editions in a sandbox) and put them in YOUR starting place and tell me what happens... I used the bar cause it is the cliche start. it isn't rhetorical... 5 players sit at your game, where by your own word the DM is not providing plot.. so what happens? YOU try this. YOU tell me how you handle it... great so we have to 'pixle hunt' at least tell me that wording isn't needed that I can just get the idea across... how is any of that diffrent then what I did? I had multi hooks, rumors, intresting NPCs, events... and the Players choose what to do and what to follow this is what I disagree on... 'it should never' first is a weird thing to say when we are talking about a game with so many diffrent ways to play... but I just showed how 5 motives still needed those rumors or npcs or events and only 1 didn't have a motivation or through arch and if they say "WE they don't know, what is interesting in your world to do? in my example "i want to be a hero" and "I want to destroy civilization" are both goals but with no short term ideas until teh DM poppulates the world for them, [/QUOTE]
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