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Sandbox Campaigns should have a Default Action.
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<blockquote data-quote="GMforPowergamers" data-source="post: 8713621" data-attributes="member: 67338"><p>in 15ish years of REALLY trying to be sandbox, and maybe closer to 20 if you count loose attempts. the hardest thing I have had is 'training' people to think about what they want not just my story... MY best games have gone into crazy I never would have dreamed when I started it directions... but even now with players that have all been with me for at least most of 5e, I find I still have some that fall back on only being reactionary... </p><p></p><p>I find that as a game grows, as the sessions go by though they start to grab something that I gave them as a very basic hook and make it into there own... Sometimes it's just a passing discription of a bandit that catches them, sometimes its a rumor I made up on the spot, sometimes it's an NPC I had detailed one way but they made an assumption and are running with it and show intrest so I change the NPC...</p></blockquote><p></p>
[QUOTE="GMforPowergamers, post: 8713621, member: 67338"] in 15ish years of REALLY trying to be sandbox, and maybe closer to 20 if you count loose attempts. the hardest thing I have had is 'training' people to think about what they want not just my story... MY best games have gone into crazy I never would have dreamed when I started it directions... but even now with players that have all been with me for at least most of 5e, I find I still have some that fall back on only being reactionary... I find that as a game grows, as the sessions go by though they start to grab something that I gave them as a very basic hook and make it into there own... Sometimes it's just a passing discription of a bandit that catches them, sometimes its a rumor I made up on the spot, sometimes it's an NPC I had detailed one way but they made an assumption and are running with it and show intrest so I change the NPC... [/QUOTE]
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