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Sandbox Campaigns should have a Default Action.
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<blockquote data-quote="Remathilis" data-source="post: 8714323" data-attributes="member: 7635"><p>I assume the DM. Things happen all the time that people are forced to react to. Sometimes a piece faces multiple problems at one that it neither sought out nor wanted: just look at the last few years of our own history for that.</p><p></p><p>Ideally, a campaign is a mix of things PCs choose to get involved with and a mix of things that they have no say in but must deal with anyway. You might be interested in solving the bandit problem near the woods, but when a necromancer starts attacking the town with its own dead, you might have to put those plans on hold to address the crisis.</p><p></p><p>Which was the crux of my original question: if the PCs say "screw the town, let's go hunt bandits" I wanted to know what happens to the necromancer. Does he gather a massive army of the dead unchecked, destroying town after town until the PCs finally intervene? Does another force (other adventurers, the royal army, or Eliminster himself) stop the invasion? Does that necromancer just go away? What happens to the plot hooks not bitten? </p><p></p><p>So I'll ask you the same question: what happens when a plot hook isn't taken up. Is it forgotten, solved by another force, or does it build and fester in the background until the problem becomes too big to ignore?</p></blockquote><p></p>
[QUOTE="Remathilis, post: 8714323, member: 7635"] I assume the DM. Things happen all the time that people are forced to react to. Sometimes a piece faces multiple problems at one that it neither sought out nor wanted: just look at the last few years of our own history for that. Ideally, a campaign is a mix of things PCs choose to get involved with and a mix of things that they have no say in but must deal with anyway. You might be interested in solving the bandit problem near the woods, but when a necromancer starts attacking the town with its own dead, you might have to put those plans on hold to address the crisis. Which was the crux of my original question: if the PCs say "screw the town, let's go hunt bandits" I wanted to know what happens to the necromancer. Does he gather a massive army of the dead unchecked, destroying town after town until the PCs finally intervene? Does another force (other adventurers, the royal army, or Eliminster himself) stop the invasion? Does that necromancer just go away? What happens to the plot hooks not bitten? So I'll ask you the same question: what happens when a plot hook isn't taken up. Is it forgotten, solved by another force, or does it build and fester in the background until the problem becomes too big to ignore? [/QUOTE]
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