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Sandbox Campaigns should have a Default Action.
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<blockquote data-quote="GMforPowergamers" data-source="post: 8714648" data-attributes="member: 67338"><p>now in my experence it can happen but most things we call railroads would find a way to FORCE the players to investigate the strange lights.</p><p></p><p>thanks... but in serious it is the biggest complaint I get "man you have some great plot hooks and we can't decide what one to do"</p><p></p><p>choice paralysis is a thing</p><p></p><p>if you just look at it in a vacuum, 10 quests listed in order (like in my notes) yeah I can see that. But when we roleplay through it and you hear about things you MIGHT be interested in and then I focus in on what you show interest in it doesn't normally.</p><p></p><p>imagine you come into town and immediately find out something... it isn;'t a quest yet although it may be the beginning of a hook. You show no interest, so while rping you find out about the town and decide to do something I did not prep for (boy does that happen more often then I like) and we end up going somewhere or to do something I didn't prep. the next town you ignore 2 or 3 things and pick up on the 4th... the story isn't something I made BEFORE the campaign started, but at game 7 I am tying the things you did togather and having the world react... the story still flows...</p><p></p><p>what also helps is I always have tons of notes about all the places. not detailed until I am sure they are heading there, but rough outlines. </p><p></p><p>excuse me as I laugh... not at you but so I don't cry with what I am about to tell you...</p><p></p><p>most likely the way this would run at my game is we talk between the end of game 7 and in between game 7 and 8 and I am working 100% on the thieves guild... I draw up a map, or some stats (assuming I didn't have them already incase they did it game 6 when they took a different lead) my player then go off on some tangent... maybe they forget they are looking for her, maybe they decided to switch to giving the crazy kids a chance... or maybe they just get distracted because that one house has a red roof. </p><p></p><p>THAT is why I doubt anyone would describe my games as linar... because I can give some guesses but I never know for sure what is going to happen until we get to game. My hours of prep are all so I have things when they go left.</p><p></p><p>yeah that sounds like a better term</p></blockquote><p></p>
[QUOTE="GMforPowergamers, post: 8714648, member: 67338"] now in my experence it can happen but most things we call railroads would find a way to FORCE the players to investigate the strange lights. thanks... but in serious it is the biggest complaint I get "man you have some great plot hooks and we can't decide what one to do" choice paralysis is a thing if you just look at it in a vacuum, 10 quests listed in order (like in my notes) yeah I can see that. But when we roleplay through it and you hear about things you MIGHT be interested in and then I focus in on what you show interest in it doesn't normally. imagine you come into town and immediately find out something... it isn;'t a quest yet although it may be the beginning of a hook. You show no interest, so while rping you find out about the town and decide to do something I did not prep for (boy does that happen more often then I like) and we end up going somewhere or to do something I didn't prep. the next town you ignore 2 or 3 things and pick up on the 4th... the story isn't something I made BEFORE the campaign started, but at game 7 I am tying the things you did togather and having the world react... the story still flows... what also helps is I always have tons of notes about all the places. not detailed until I am sure they are heading there, but rough outlines. excuse me as I laugh... not at you but so I don't cry with what I am about to tell you... most likely the way this would run at my game is we talk between the end of game 7 and in between game 7 and 8 and I am working 100% on the thieves guild... I draw up a map, or some stats (assuming I didn't have them already incase they did it game 6 when they took a different lead) my player then go off on some tangent... maybe they forget they are looking for her, maybe they decided to switch to giving the crazy kids a chance... or maybe they just get distracted because that one house has a red roof. THAT is why I doubt anyone would describe my games as linar... because I can give some guesses but I never know for sure what is going to happen until we get to game. My hours of prep are all so I have things when they go left. yeah that sounds like a better term [/QUOTE]
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