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Sandbox Campaigns should have a Default Action.
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<blockquote data-quote="GMforPowergamers" data-source="post: 8715953" data-attributes="member: 67338"><p>yeah I do this sometimes... like I will get a cool 'mindflayer and gith war spills over into the world and an elder brain dragon vs a red great wyrm seems inevitable' idea (and FYI i just made it up but that may get fleshed out for real later) but I don't want to start it off that way... so I will mention gith hunting flayers at least twice in the first 5ish levels of my game (I almost always start at 3rd so that is 3-8) but then plan on having something minor... maybe a Gith NPC or a mindflayer attack... somthing, but have it be easy.</p><p></p><p>Then at some point the sky will light up... Now every choice the players make will matter, but I can't imagine how they stop the war (not that I 100% put that past them) so even though that is a 13th+ level event that will change everything... who they ally with who they are enemies with what powers and items they have gotten in those levels leading to it will all matter going forward... but that moment is set for me.</p><p></p><p>Yup I already see in my head that if I do BOTH a friendly Gith and a mind flayer attack but the players don't like or attach themselves to the gith and the mind flayer fight goes south (say a power house PC gets mind controlled and a second is stunned) I could see that 'the sky light up and you see the war crashing to your world' could end up with "Screw it... we are moving to the city of brass" </p><p></p><p>react and adapt... know why things are happening and when PCs throw monkey wrenches just keep going figuring out what changing that gear means... </p><p></p><p>Real life example of something I had to think through "Um... they just pissed off and flipped off the king, and didn't save the prince, letting him die... and meaning there is no hair to the empire... but I planned on the kings bad heart to give out soon... what does that mean" and that just means now there is a new crisiss</p><p></p><p>I envy you... it never works for me, my plans rarely work past a few sessions.</p></blockquote><p></p>
[QUOTE="GMforPowergamers, post: 8715953, member: 67338"] yeah I do this sometimes... like I will get a cool 'mindflayer and gith war spills over into the world and an elder brain dragon vs a red great wyrm seems inevitable' idea (and FYI i just made it up but that may get fleshed out for real later) but I don't want to start it off that way... so I will mention gith hunting flayers at least twice in the first 5ish levels of my game (I almost always start at 3rd so that is 3-8) but then plan on having something minor... maybe a Gith NPC or a mindflayer attack... somthing, but have it be easy. Then at some point the sky will light up... Now every choice the players make will matter, but I can't imagine how they stop the war (not that I 100% put that past them) so even though that is a 13th+ level event that will change everything... who they ally with who they are enemies with what powers and items they have gotten in those levels leading to it will all matter going forward... but that moment is set for me. Yup I already see in my head that if I do BOTH a friendly Gith and a mind flayer attack but the players don't like or attach themselves to the gith and the mind flayer fight goes south (say a power house PC gets mind controlled and a second is stunned) I could see that 'the sky light up and you see the war crashing to your world' could end up with "Screw it... we are moving to the city of brass" react and adapt... know why things are happening and when PCs throw monkey wrenches just keep going figuring out what changing that gear means... Real life example of something I had to think through "Um... they just pissed off and flipped off the king, and didn't save the prince, letting him die... and meaning there is no hair to the empire... but I planned on the kings bad heart to give out soon... what does that mean" and that just means now there is a new crisiss I envy you... it never works for me, my plans rarely work past a few sessions. [/QUOTE]
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