Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Sandbox gaming
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="rounser" data-source="post: 5401766" data-attributes="member: 1106"><p>I don't think that necessarily has to be the case. </p><p></p><p>For example, Baldurs Gate 2 sets up a scenario whereby you have to earn some huge amount of money in order to ransom a hostage of the thieves guild. How you earn that money is up to you, and is bouyed by a choice of many adventure hooks to select from and little restriction on when and where you go (i.e. a sandbox), but there is still an overall campaign arc that it ultimately supports. "Earn the money" is a hook that supports many other hooks. </p><p></p><p>Along the way, some of these other adventures provide clues to the main story arc. 50 adventures later (note: IMO this BG2 amount of sandbox depth is totally impractical in 3E and 4E because the combats take far too long at the tabletop), you have the money, it's time for the third act, choice begins to dial down, and the climax of the campaign begins, with the BBEG awaiting smackdown.</p><p></p><p>So that's the best of both worlds - campaign arc tying the threads together, and sandbox choice and exploration.</p><p></p><p>I think where people go wrong is that they assume that player choice means they no longer have to present adventure hooks and mini-scenarios, that players just go wandering around in a world of vacuum. This could not be further from the truth, IMO. Sandboxes IMO require a lot <em>more</em> work than railroads, not less, which is why they're so rarely done well (if at all).</p></blockquote><p></p>
[QUOTE="rounser, post: 5401766, member: 1106"] I don't think that necessarily has to be the case. For example, Baldurs Gate 2 sets up a scenario whereby you have to earn some huge amount of money in order to ransom a hostage of the thieves guild. How you earn that money is up to you, and is bouyed by a choice of many adventure hooks to select from and little restriction on when and where you go (i.e. a sandbox), but there is still an overall campaign arc that it ultimately supports. "Earn the money" is a hook that supports many other hooks. Along the way, some of these other adventures provide clues to the main story arc. 50 adventures later (note: IMO this BG2 amount of sandbox depth is totally impractical in 3E and 4E because the combats take far too long at the tabletop), you have the money, it's time for the third act, choice begins to dial down, and the climax of the campaign begins, with the BBEG awaiting smackdown. So that's the best of both worlds - campaign arc tying the threads together, and sandbox choice and exploration. I think where people go wrong is that they assume that player choice means they no longer have to present adventure hooks and mini-scenarios, that players just go wandering around in a world of vacuum. This could not be further from the truth, IMO. Sandboxes IMO require a lot [i]more[/i] work than railroads, not less, which is why they're so rarely done well (if at all). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Sandbox gaming
Top