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<blockquote data-quote="Ariosto" data-source="post: 5404709" data-attributes="member: 80487"><p>There is some wisdom. Showing up to play Dungeons & Dragons (as I know it, anyhow), one should not expect to play a role with the objectives of staying far away from dungeons and dragons and cultivating a vegetable garden.</p><p></p><p>Such an unambitious -- or at least homely -- persona would hardly do either for Monopoly or Risk!</p><p></p><p>Even in Call of Cthulhu, there is a reason that player-characters are conventionally called Investigators rather than (say) Victims. CoC is to my mind the classic "non-sandbox" FRP game. Warhammer is in essence CoC with D&D-ish trappings, at least as presented in The Enemy Within and so on.</p><p></p><p>Traveller, in Books 1 through 3, was marvelously spot on in utilizing the "sandbox" model of the original D&D booklets. Traveller adventures -- especially the campaign book The Traveller Adventure -- also made significant use of GM management of events. There is, I think, some pretty sophisticated blending of techniques to be found therein. A solid understanding of how a "sandbox" works may be an asset for someone who wants rather to create something more like an already visualized story but to do so as unobtrusively as possible.</p></blockquote><p></p>
[QUOTE="Ariosto, post: 5404709, member: 80487"] There is some wisdom. Showing up to play Dungeons & Dragons (as I know it, anyhow), one should not expect to play a role with the objectives of staying far away from dungeons and dragons and cultivating a vegetable garden. Such an unambitious -- or at least homely -- persona would hardly do either for Monopoly or Risk! Even in Call of Cthulhu, there is a reason that player-characters are conventionally called Investigators rather than (say) Victims. CoC is to my mind the classic "non-sandbox" FRP game. Warhammer is in essence CoC with D&D-ish trappings, at least as presented in The Enemy Within and so on. Traveller, in Books 1 through 3, was marvelously spot on in utilizing the "sandbox" model of the original D&D booklets. Traveller adventures -- especially the campaign book The Traveller Adventure -- also made significant use of GM management of events. There is, I think, some pretty sophisticated blending of techniques to be found therein. A solid understanding of how a "sandbox" works may be an asset for someone who wants rather to create something more like an already visualized story but to do so as unobtrusively as possible. [/QUOTE]
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