Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Sandbox gaming
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Gilladian" data-source="post: 5404758" data-attributes="member: 2093"><p>I play a fairly sandboxy game. I have a large city (Ptolus, slightly modified) over a huge dungeon... and I have several rivalries set up for my PCs to discover, and to take up, if they so desire.</p><p></p><p>My current group has decided to devote themselves to creating a zoo and a tech-school of sorts. So I keep dropping leads to things that interest them, and they weed through them and pick what they like.</p><p></p><p>At the same time, I'm building a crime-lord who hates them, and an insane mass murderer who thinks they work for him (he's in prison, for now...). Whenever I think the plot needs thickening, one or the other of them sticks an oar in. What the PCs do in return is up to them.</p><p></p><p>One of the group is also supporting an orphanage; the crime-lord is going to take advantage of this weakness. But if the PCs suddenly abandoned the orphans and went off in another direction, I'd move with them. </p><p></p><p>My trick to running a sandbox is to repurpose everything. A thug can be a bandit, an alleybasher, a pickpocket, or a kidnapper with very minor changes. A half-dozen sets of stats for commoners and experts can be bartenders, fences, moneylenders, news-agents and bar-brawlers as well. A dungeon can go from being the mad wizard's lab to being the crime-lord's drug den with very little change; just recolor the rooms a little, and instead of abberations and oozes, define the monsters as magical beasts and dire animals. Of course, it is easier to do with a few days to prepare rather than five minutes, but I've done it both ways and had it work.</p></blockquote><p></p>
[QUOTE="Gilladian, post: 5404758, member: 2093"] I play a fairly sandboxy game. I have a large city (Ptolus, slightly modified) over a huge dungeon... and I have several rivalries set up for my PCs to discover, and to take up, if they so desire. My current group has decided to devote themselves to creating a zoo and a tech-school of sorts. So I keep dropping leads to things that interest them, and they weed through them and pick what they like. At the same time, I'm building a crime-lord who hates them, and an insane mass murderer who thinks they work for him (he's in prison, for now...). Whenever I think the plot needs thickening, one or the other of them sticks an oar in. What the PCs do in return is up to them. One of the group is also supporting an orphanage; the crime-lord is going to take advantage of this weakness. But if the PCs suddenly abandoned the orphans and went off in another direction, I'd move with them. My trick to running a sandbox is to repurpose everything. A thug can be a bandit, an alleybasher, a pickpocket, or a kidnapper with very minor changes. A half-dozen sets of stats for commoners and experts can be bartenders, fences, moneylenders, news-agents and bar-brawlers as well. A dungeon can go from being the mad wizard's lab to being the crime-lord's drug den with very little change; just recolor the rooms a little, and instead of abberations and oozes, define the monsters as magical beasts and dire animals. Of course, it is easier to do with a few days to prepare rather than five minutes, but I've done it both ways and had it work. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Sandbox gaming
Top