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<blockquote data-quote="thejc" data-source="post: 5405969" data-attributes="member: 100006"><p>Seems to be an awful lot of hostility in these threads...<img src="http://www.enworld.org/forum/images/smilies/erm.png" class="smilie" loading="lazy" alt=":erm:" title="Erm :erm:" data-shortname=":erm:" /> Oh well. I think sometimes we forget that the DM and the players work in tandem. Each one has a role, if one or the other doesn't do their work the game fails to function as it should. Nor is it the Players vs. the DM</p><p> </p><p>If you tell players to make up characters with no back story so many times(not all times, or anything emphatic) the players have little emotional vestment other than the sheet of numbers before them. Or to make a backstory ect. and then ignore it or act like it is a hindrance to your game<img src="http://www.enworld.org/forum/images/smilies/worried.png" class="smilie" loading="lazy" alt=":-S" title="Uhm :-S" data-shortname=":-S" /></p><p> </p><p>On the other end when you ask them to create a rich backstory with factions and npcs and relationships. It becomes complicated because you either ignore that or you now have to build things into your world you didn't envision(sometimes this is simple most times now). Then they ignore any work you may have done to spur hooks/quests/adventures/adventure pats ect. D&D is not an MMORPG, if you create boundaries and landscape and then say you do the rest some players inevitably decides their fighter wants to be a beet farmer... </p><p> </p><p> So I think that we forget that we as players and dms have to work together. D&D was built for adventures. The pc are supposed to be adventurers. And the players have to work together also, where as they don't feel railroaded into the others backstory and such.</p></blockquote><p></p>
[QUOTE="thejc, post: 5405969, member: 100006"] Seems to be an awful lot of hostility in these threads...:erm: Oh well. I think sometimes we forget that the DM and the players work in tandem. Each one has a role, if one or the other doesn't do their work the game fails to function as it should. Nor is it the Players vs. the DM If you tell players to make up characters with no back story so many times(not all times, or anything emphatic) the players have little emotional vestment other than the sheet of numbers before them. Or to make a backstory ect. and then ignore it or act like it is a hindrance to your game:-S On the other end when you ask them to create a rich backstory with factions and npcs and relationships. It becomes complicated because you either ignore that or you now have to build things into your world you didn't envision(sometimes this is simple most times now). Then they ignore any work you may have done to spur hooks/quests/adventures/adventure pats ect. D&D is not an MMORPG, if you create boundaries and landscape and then say you do the rest some players inevitably decides their fighter wants to be a beet farmer... So I think that we forget that we as players and dms have to work together. D&D was built for adventures. The pc are supposed to be adventurers. And the players have to work together also, where as they don't feel railroaded into the others backstory and such. [/QUOTE]
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