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<blockquote data-quote="Choranzanus" data-source="post: 5406498" data-attributes="member: 43291"><p>To tell you the truth I have NO CLUE what you are trying to say with your wall of text. If you interpret my post as some kind of attack on sandbox, it isn't. I am just pointing out that when you design a "railroad" campaign you know you have to add detail, because that is effectively the only thing to design. In a sandbox campaign the DM is often overtaken by some sort of megalomania that they have to design everything PCs could ever possibly encounter or where they could go, which means doing a lot more work, which in turn can lead to game with lots of "standart ruins", "standart NPCs" etc. There might be interesting NPCs or enemies or ruins out there, but are so diluted that you are unlikely to encounter them.</p></blockquote><p></p>
[QUOTE="Choranzanus, post: 5406498, member: 43291"] To tell you the truth I have NO CLUE what you are trying to say with your wall of text. If you interpret my post as some kind of attack on sandbox, it isn't. I am just pointing out that when you design a "railroad" campaign you know you have to add detail, because that is effectively the only thing to design. In a sandbox campaign the DM is often overtaken by some sort of megalomania that they have to design everything PCs could ever possibly encounter or where they could go, which means doing a lot more work, which in turn can lead to game with lots of "standart ruins", "standart NPCs" etc. There might be interesting NPCs or enemies or ruins out there, but are so diluted that you are unlikely to encounter them. [/QUOTE]
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