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<blockquote data-quote="Mark CMG" data-source="post: 5406757" data-attributes="member: 10479"><p>I think it is also worth mentioning that a true sandbox campaign/setting is just an ideal on a wide spectrum opposite truly linear campaign/setting. No campaign exists entirely at one end or the other. Toward the sandbox end you have the campaigns and setting that are more freeform while very close on the linear end are those that are railroading. If someone turned on the meter during any game one would probably find that it swings back and forth around where on that spectrum the DM/GM/Referee/Facilitator hopes it would be. Adventure Paths fall closer to the linear side of the spectrum and many homebrew settings where the progenitor doesn't predesign adventures fall closer to the sandbox ideal. Both can be fun, depending on how they are presented and run.</p></blockquote><p></p>
[QUOTE="Mark CMG, post: 5406757, member: 10479"] I think it is also worth mentioning that a true sandbox campaign/setting is just an ideal on a wide spectrum opposite truly linear campaign/setting. No campaign exists entirely at one end or the other. Toward the sandbox end you have the campaigns and setting that are more freeform while very close on the linear end are those that are railroading. If someone turned on the meter during any game one would probably find that it swings back and forth around where on that spectrum the DM/GM/Referee/Facilitator hopes it would be. Adventure Paths fall closer to the linear side of the spectrum and many homebrew settings where the progenitor doesn't predesign adventures fall closer to the sandbox ideal. Both can be fun, depending on how they are presented and run. [/QUOTE]
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