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<blockquote data-quote="gamerprinter" data-source="post: 5407816" data-attributes="member: 50895"><p><strong>Plans to make sandbox material for Kaidan...</strong></p><p></p><p>Once the initial adventure arc for <a href="http://ritepublishing.com/kaidan.html" target="_blank">Kaidan: a Japanese Ghost Story</a> is complete, I have plans for a larger 1st - 20th level campaign set in Kaidan, however, in between those two publications I have a goal for creating some sandbox material for the setting.</p><p></p><p>There are three major islands of the Kaidan archipelago, and one of them is quite big. My plans are to create Gazatteers for each island, two for the larger island, followed by one gazetteer for the Imperial Capital, then one final one for the Nine Sacred Sites of Kaidan.</p><p></p><p>Each gazetteer will feature a detailed map of the entire island or areas of concern with dozens of cities, towns, villages, temple sites, ancient battlefields, and points of interest. Each listing will include basic description of the area of interest, leading NPCs, plots and agendas, and additional known particulars. I also want to create a list of statted NPCs, statted specific monsters, magic items unique to a region. Smaller encounter scale detail maps will focus on specific areas of interest - ready for use as an encounter location.</p><p></p><p>Many of the points from the first post in this thread could occur for a gaming group. Rather than inventing the setting themselves, its my job to create a setting usable for a linear campaign as well as for sandbox. The PCs will basically pick a province and set of communities to represnt their home and starting place. Use the gazetteer to give them ideas on what is going on place to place. GM and party make things up as they go along.</p><p></p><p>I don't want to create much of an over-plot or meta-story, here. The goal is to provide detailed locations to explore with a minimum of description available. Yet having fully statted NPCs and monsters make doing so much easier.</p><p></p><p>While I still want to create a more specific larger campaign, creating gazetteers brings more tools to gaming groups for the anything can happen type of games. This is my plan anyway.</p><p></p><p>GP</p></blockquote><p></p>
[QUOTE="gamerprinter, post: 5407816, member: 50895"] [b]Plans to make sandbox material for Kaidan...[/b] Once the initial adventure arc for [URL="http://ritepublishing.com/kaidan.html"]Kaidan: a Japanese Ghost Story[/URL] is complete, I have plans for a larger 1st - 20th level campaign set in Kaidan, however, in between those two publications I have a goal for creating some sandbox material for the setting. There are three major islands of the Kaidan archipelago, and one of them is quite big. My plans are to create Gazatteers for each island, two for the larger island, followed by one gazetteer for the Imperial Capital, then one final one for the Nine Sacred Sites of Kaidan. Each gazetteer will feature a detailed map of the entire island or areas of concern with dozens of cities, towns, villages, temple sites, ancient battlefields, and points of interest. Each listing will include basic description of the area of interest, leading NPCs, plots and agendas, and additional known particulars. I also want to create a list of statted NPCs, statted specific monsters, magic items unique to a region. Smaller encounter scale detail maps will focus on specific areas of interest - ready for use as an encounter location. Many of the points from the first post in this thread could occur for a gaming group. Rather than inventing the setting themselves, its my job to create a setting usable for a linear campaign as well as for sandbox. The PCs will basically pick a province and set of communities to represnt their home and starting place. Use the gazetteer to give them ideas on what is going on place to place. GM and party make things up as they go along. I don't want to create much of an over-plot or meta-story, here. The goal is to provide detailed locations to explore with a minimum of description available. Yet having fully statted NPCs and monsters make doing so much easier. While I still want to create a more specific larger campaign, creating gazetteers brings more tools to gaming groups for the anything can happen type of games. This is my plan anyway. GP [/QUOTE]
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