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<blockquote data-quote="Oofta" data-source="post: 7271557" data-attributes="member: 6801845"><p>How about just a simple "You've heard no rumors of anything happening in this area, and despite spending several weeks searching you find nothing of interest"</p><p></p><p>Basically don't play it out, just let them know that they can wander around barren desert all they want, but all they will find is a whole lot of nothing. I think the attitude of "wandering in direction X" is a response to certain types of video games that encourage exploration and discovery. There's nothing wrong with it, but they do have to understand that some places are just what they appear to be ... boring.</p><p></p><p>On the other hand, is there any reason they couldn't find something? At first it's just random encounters, but if you can learn to improvise they can discover their own plot hooks. Or take some encounter/organization/BBEG and put them where they are going. So it turns out that The Black Castle(tm) was just a big trap and Lord Evil-Doer was really residing in an underground fortress hidden underneath the wasted dunes.</p><p></p><p>I decided long ago that nothing was set in stone <em>until</em> it was revealed to the players. Even then sometimes they are simply mistaken or were being mislead.</p></blockquote><p></p>
[QUOTE="Oofta, post: 7271557, member: 6801845"] How about just a simple "You've heard no rumors of anything happening in this area, and despite spending several weeks searching you find nothing of interest" Basically don't play it out, just let them know that they can wander around barren desert all they want, but all they will find is a whole lot of nothing. I think the attitude of "wandering in direction X" is a response to certain types of video games that encourage exploration and discovery. There's nothing wrong with it, but they do have to understand that some places are just what they appear to be ... boring. On the other hand, is there any reason they couldn't find something? At first it's just random encounters, but if you can learn to improvise they can discover their own plot hooks. Or take some encounter/organization/BBEG and put them where they are going. So it turns out that The Black Castle(tm) was just a big trap and Lord Evil-Doer was really residing in an underground fortress hidden underneath the wasted dunes. I decided long ago that nothing was set in stone [I]until[/I] it was revealed to the players. Even then sometimes they are simply mistaken or were being mislead. [/QUOTE]
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