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<blockquote data-quote="Blue" data-source="post: 7271564" data-attributes="member: 20564"><p>Let them. Announce that they have spent 3 week going around. They haven't encountered any resistance of note (or worth XP) but they did find "various hooks to locations of adventures" (hobgoblin scouting tracks to the west, etc). They have a good map including water sources and shelter for an X day ride around the outpost. (Rewards for the time spent.) Also, during that time, the following happened "X, Y, Z plots based at their home town that have advanced with time passing".</p><p></p><p>That takes the first 5 minutes of the session. They then have the rest of the session to do something interesting.</p><p></p><p>Remember with a sandbox you can and should easily gloss forward on time not spent on interesting things.</p><p></p><p>Something a bit more controversial - forget wandering monsters as a generic concept. 5e is a boring game at 1-2 encounters a day, all it will do is waste session time and give XP for little risk. Only do it in highly risky places, where there may and likely will be other encounters happening. There is can both set the tone (dangerous place) as well as work on 5e resource management attrition.</p></blockquote><p></p>
[QUOTE="Blue, post: 7271564, member: 20564"] Let them. Announce that they have spent 3 week going around. They haven't encountered any resistance of note (or worth XP) but they did find "various hooks to locations of adventures" (hobgoblin scouting tracks to the west, etc). They have a good map including water sources and shelter for an X day ride around the outpost. (Rewards for the time spent.) Also, during that time, the following happened "X, Y, Z plots based at their home town that have advanced with time passing". That takes the first 5 minutes of the session. They then have the rest of the session to do something interesting. Remember with a sandbox you can and should easily gloss forward on time not spent on interesting things. Something a bit more controversial - forget wandering monsters as a generic concept. 5e is a boring game at 1-2 encounters a day, all it will do is waste session time and give XP for little risk. Only do it in highly risky places, where there may and likely will be other encounters happening. There is can both set the tone (dangerous place) as well as work on 5e resource management attrition. [/QUOTE]
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