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<blockquote data-quote="clearstream" data-source="post: 7272781" data-attributes="member: 71699"><p>Let them explore. One option is to summarise long uninteresting parts in a few rolls and minutes e.g. "<em>Okay, so you carefully explore the surrounds taking a few days - make Survival checks - you turn up a few possible water sources but otherwise this is barren desert.</em>"</p><p></p><p>It can also work well to generate a month of random encounters in advance, and think about how the creatures of this area are connected. What signs do they leave? What are their motives? For example, say you rolled some Displacer Beasts and some Bugbears. Perhaps the players' first signs of the beasts are some mauled Bugbear corpses? Or perhaps the Bugbears have some rite that sends young hunters to claim their first Displacer Beast pelt? Interactions between autochthonous creatures bring the world to life. They open up possible interactions along the social and exploration pillars. For instance, the players might be in position to either kill or help out a group of young Bugbears. They might get curious about where the den of the Displacer Beasts lies (if they have one). The Bugbears might know something useful about the key sites you've created.</p><p></p><p>While characters are spending time this way, NPCs should be advancing their plans... "<em>Heading back to the village you see smoke in the air and black, circling crows... </em>" Your adventure sites probably contain interesting NPC groups. What are their plans and actions? Maybe the adventure comes to the players...</p></blockquote><p></p>
[QUOTE="clearstream, post: 7272781, member: 71699"] Let them explore. One option is to summarise long uninteresting parts in a few rolls and minutes e.g. "[I]Okay, so you carefully explore the surrounds taking a few days - make Survival checks - you turn up a few possible water sources but otherwise this is barren desert.[/I]" It can also work well to generate a month of random encounters in advance, and think about how the creatures of this area are connected. What signs do they leave? What are their motives? For example, say you rolled some Displacer Beasts and some Bugbears. Perhaps the players' first signs of the beasts are some mauled Bugbear corpses? Or perhaps the Bugbears have some rite that sends young hunters to claim their first Displacer Beast pelt? Interactions between autochthonous creatures bring the world to life. They open up possible interactions along the social and exploration pillars. For instance, the players might be in position to either kill or help out a group of young Bugbears. They might get curious about where the den of the Displacer Beasts lies (if they have one). The Bugbears might know something useful about the key sites you've created. While characters are spending time this way, NPCs should be advancing their plans... "[I]Heading back to the village you see smoke in the air and black, circling crows... [/I]" Your adventure sites probably contain interesting NPC groups. What are their plans and actions? Maybe the adventure comes to the players... [/QUOTE]
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