Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Dungeons & Dragons
Sandbox Noob Needs DM Advice
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Quickleaf" data-source="post: 7274365" data-attributes="member: 20323"><p>Hi dpkress2 <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Empty areas serve a purpose in a sandbox megadungeon, giving PCs places to rest, set traps, realize that the indentations above that one archway once housed the Gems of Nezhak that they discovered in lower levels & might actually be a portal, etc.</p><p></p><p>However, when it comes to overland travel, an empty area doesn't merit much attention, doesn't deserve much more than a travel montage "soundbyte" from the DM, and can easily lead to frustrated players if several empty areas are "explored" in a row.</p><p></p><p>Currently I'm DMing an Al-Qadim game involving the PCs traveling through a hostile desert known as the Badu al-Kabir. It's not a true sandbox, but it's close, more of "bounded sandbox" with a clear overarching quest. There are a few sites of interest scattered about the Badu al-Kabir, but mostly it's crags, windswept wastes, and various sand dunes. In the event of the players exploring empty desert, I have 3 moves as a DM which I've prepped:</p><p></p><p>1. A 2d10 Random Encounter Table for the Badu al-Kabir. Even the bleakest desert is occupied by some creatures in our real world, and doubly so in a fantasy world. In fact, because I have multiple deserts – each with a distinct character – I've created an encounter table for each. Generally, they have about 9-10 entries in common and 9-10 unique entries. For example, The Weeping Desert is haunted at night, full of undead, black rains, burned tribal camps, and eerie winds that make the sand hiss like it's alive. Whereas the Badu al-Kabir features hidden water features that often have an element of mystery or danger, jann (genies), corpses of travelers, a unique legendary monster called Zu'l Janah, merchants & bandits, and more.</p><p></p><p>2. I've established three clues which I can place anywhere in the desert regardless of what my map says. This is a pacing technique that should be in every DM's toolbox IMHO. So, if the players are getting antsy for a fight, I can draw on my "Stray Sleepwalker Golems" clue which has a fight and a clue once the PCs resolve it. Or if they take a long rest and seem to lack direction I can draw on my "Mummy Lord's Dreams" to entice them toward adventure. Or I might draw on my "Desiccated Corpses" clue to show to the PCs where the villains dispose of unwanted bodies...giving them an opportunity to learn more or even stage an ambush! Taking time to prep good clues leading toward various adventure hooks is well worth it.</p><p></p><p>3. There are a few rival groups out there that may track down the PCs within the Badu al-Kabir. There are their enemies the Brotherhood of True Flame. There is also the potential for the hired/"tamed" werehyena rogues to betray them or take foolish action in pursuit of fortune. And there are two warring tribes of genies who might seek to entice the PCs to their side (or learn what the PCs know of their enemies).</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 7274365, member: 20323"] Hi dpkress2 :) Empty areas serve a purpose in a sandbox megadungeon, giving PCs places to rest, set traps, realize that the indentations above that one archway once housed the Gems of Nezhak that they discovered in lower levels & might actually be a portal, etc. However, when it comes to overland travel, an empty area doesn't merit much attention, doesn't deserve much more than a travel montage "soundbyte" from the DM, and can easily lead to frustrated players if several empty areas are "explored" in a row. Currently I'm DMing an Al-Qadim game involving the PCs traveling through a hostile desert known as the Badu al-Kabir. It's not a true sandbox, but it's close, more of "bounded sandbox" with a clear overarching quest. There are a few sites of interest scattered about the Badu al-Kabir, but mostly it's crags, windswept wastes, and various sand dunes. In the event of the players exploring empty desert, I have 3 moves as a DM which I've prepped: 1. A 2d10 Random Encounter Table for the Badu al-Kabir. Even the bleakest desert is occupied by some creatures in our real world, and doubly so in a fantasy world. In fact, because I have multiple deserts – each with a distinct character – I've created an encounter table for each. Generally, they have about 9-10 entries in common and 9-10 unique entries. For example, The Weeping Desert is haunted at night, full of undead, black rains, burned tribal camps, and eerie winds that make the sand hiss like it's alive. Whereas the Badu al-Kabir features hidden water features that often have an element of mystery or danger, jann (genies), corpses of travelers, a unique legendary monster called Zu'l Janah, merchants & bandits, and more. 2. I've established three clues which I can place anywhere in the desert regardless of what my map says. This is a pacing technique that should be in every DM's toolbox IMHO. So, if the players are getting antsy for a fight, I can draw on my "Stray Sleepwalker Golems" clue which has a fight and a clue once the PCs resolve it. Or if they take a long rest and seem to lack direction I can draw on my "Mummy Lord's Dreams" to entice them toward adventure. Or I might draw on my "Desiccated Corpses" clue to show to the PCs where the villains dispose of unwanted bodies...giving them an opportunity to learn more or even stage an ambush! Taking time to prep good clues leading toward various adventure hooks is well worth it. 3. There are a few rival groups out there that may track down the PCs within the Badu al-Kabir. There are their enemies the Brotherhood of True Flame. There is also the potential for the hired/"tamed" werehyena rogues to betray them or take foolish action in pursuit of fortune. And there are two warring tribes of genies who might seek to entice the PCs to their side (or learn what the PCs know of their enemies). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Sandbox Noob Needs DM Advice
Top