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<blockquote data-quote="Gwaihir" data-source="post: 7278314" data-attributes="member: 14487"><p>The Usual way I run a campaign is what I think of as Pseudo sandbox. My Players know that they can go anywhere or do anything. I create a small part of the world, provide overall some hooks and let them play. I have an overall idea of the plot but it can careen all over or get modified by player actions. As an example, a while back I ran an all campaign in which undead elves were trying to get back to this plane of existence and take revenge on the descendents of the dwarves that banished them. Each PC also had a "personal" plot --one dwarf was looking for his brother was the initial plot thread.</p><p></p><p>Well on the search for the brother early in the campaign, the group came across this small keep, looking for directions and one PC got all agitated with the guy who Answered the door, the group turned out to be called the Soldiers of the Light (SOL) dedicated to elimination of undead across the planet. They were literally there for a bit of exposition at max. But because the one PC took everything the NPC said personally - they became major players in the campaign.</p><p></p><p>I try to follow two rules 1)rethink before every session- what would be the most fun here. Im perfectly willing to morph the plot as we go. Sometimes the meta plot keeps running as is no matter where the PCs go with it, sometimes I change the meta plot. #2) The PCs are the stars of the show.</p><p></p><p>G</p></blockquote><p></p>
[QUOTE="Gwaihir, post: 7278314, member: 14487"] The Usual way I run a campaign is what I think of as Pseudo sandbox. My Players know that they can go anywhere or do anything. I create a small part of the world, provide overall some hooks and let them play. I have an overall idea of the plot but it can careen all over or get modified by player actions. As an example, a while back I ran an all campaign in which undead elves were trying to get back to this plane of existence and take revenge on the descendents of the dwarves that banished them. Each PC also had a "personal" plot --one dwarf was looking for his brother was the initial plot thread. Well on the search for the brother early in the campaign, the group came across this small keep, looking for directions and one PC got all agitated with the guy who Answered the door, the group turned out to be called the Soldiers of the Light (SOL) dedicated to elimination of undead across the planet. They were literally there for a bit of exposition at max. But because the one PC took everything the NPC said personally - they became major players in the campaign. I try to follow two rules 1)rethink before every session- what would be the most fun here. Im perfectly willing to morph the plot as we go. Sometimes the meta plot keeps running as is no matter where the PCs go with it, sometimes I change the meta plot. #2) The PCs are the stars of the show. G [/QUOTE]
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