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<blockquote data-quote="Grimstaff" data-source="post: 6506833" data-attributes="member: 34880"><p>Some sandbox essentials:</p><p>A good map of your region, preferably with numbered hexes.</p><p></p><p>Lots of encounters. Not just monsters, but NPCs, weird sites and landmarks, inclement weather, and other cool stuff.</p><p></p><p>Resource management. Keeping track of food and water, paying and feeding hirelings, fare and feed of mounts, etc.</p><p></p><p>Lots of short episodic adventures. Steal the doodad from the wizards tower, clear the orcs out of Tanglewood, hunt down the notorious giant crocodile of Misty Marsh, collect the bounty on the dreaded bandit lord etc.</p><p></p><p>Random tables are your friend. DMG of all editions have them, as do lots of blogs (like mine, below).</p><p></p><p>That's should get you started. The rest tends to grow organically as the characters begin to assert their own goals and motivations on the campaign.</p><p></p><p>I should add that's important to just roll with it. Don't confine yourself to preconceived plans. Let the players actions drive the narrative. Leave a body in the road with a trail of blood leading to a nearby ravine and see where things go from there.</p></blockquote><p></p>
[QUOTE="Grimstaff, post: 6506833, member: 34880"] Some sandbox essentials: A good map of your region, preferably with numbered hexes. Lots of encounters. Not just monsters, but NPCs, weird sites and landmarks, inclement weather, and other cool stuff. Resource management. Keeping track of food and water, paying and feeding hirelings, fare and feed of mounts, etc. Lots of short episodic adventures. Steal the doodad from the wizards tower, clear the orcs out of Tanglewood, hunt down the notorious giant crocodile of Misty Marsh, collect the bounty on the dreaded bandit lord etc. Random tables are your friend. DMG of all editions have them, as do lots of blogs (like mine, below). That's should get you started. The rest tends to grow organically as the characters begin to assert their own goals and motivations on the campaign. I should add that's important to just roll with it. Don't confine yourself to preconceived plans. Let the players actions drive the narrative. Leave a body in the road with a trail of blood leading to a nearby ravine and see where things go from there. [/QUOTE]
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