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<blockquote data-quote="steeldragons" data-source="post: 6506928" data-attributes="member: 92511"><p>ALSO! Important to keep in mind/note, the world keeps on spinnin'. That is, you can have recurring villains, you can have plots within plots, you can do all of those "big plans" you work out. If the PCs aren't following up on things/taking care of villains "once and for all", have their plans continue...and bring them back around to intersect with the PCs when appropriate (that is, when the plans come to fruition and effect the PCs or when the PCs get back to seeking them out).</p><p></p><p>If the party gets distracted, avoids or ignores that mayor-secret-necromancer when they're 1st level, and now have become 5th and are heading into some rumored haunted cairn, that then-4th level-necromancer is now 8th or 10th or has had the time to build up a fortress of [just say for example] 9 wraiths and dozens of zombies and ghouls.</p><p></p><p>He found the Skull mask of Undead Conqueror he was trying to excavate from that cairn back in Tavernville and is now out to claim the Duke's throne. Will they ever know/notice/recognize that, "Hey! That's that dick mayor from that Tavern-place where we met!" Maybe not. Will the players/PCs care? Maybe [even probably] not. Don't have to. That's what's been going on in the world while they were hunting the Treasure Tiger of Hidden Dragon. </p><p></p><p>So, "keep the world spinning" is another trick of the trade, again I would say applicable to any/all D&D, but particularly useful/important to sandbox play.</p></blockquote><p></p>
[QUOTE="steeldragons, post: 6506928, member: 92511"] ALSO! Important to keep in mind/note, the world keeps on spinnin'. That is, you can have recurring villains, you can have plots within plots, you can do all of those "big plans" you work out. If the PCs aren't following up on things/taking care of villains "once and for all", have their plans continue...and bring them back around to intersect with the PCs when appropriate (that is, when the plans come to fruition and effect the PCs or when the PCs get back to seeking them out). If the party gets distracted, avoids or ignores that mayor-secret-necromancer when they're 1st level, and now have become 5th and are heading into some rumored haunted cairn, that then-4th level-necromancer is now 8th or 10th or has had the time to build up a fortress of [just say for example] 9 wraiths and dozens of zombies and ghouls. He found the Skull mask of Undead Conqueror he was trying to excavate from that cairn back in Tavernville and is now out to claim the Duke's throne. Will they ever know/notice/recognize that, "Hey! That's that dick mayor from that Tavern-place where we met!" Maybe not. Will the players/PCs care? Maybe [even probably] not. Don't have to. That's what's been going on in the world while they were hunting the Treasure Tiger of Hidden Dragon. So, "keep the world spinning" is another trick of the trade, again I would say applicable to any/all D&D, but particularly useful/important to sandbox play. [/QUOTE]
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