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<blockquote data-quote="Nebulous" data-source="post: 6507557" data-attributes="member: 31465"><p>Agreed. It also helps if the players are particularly good at reinforcing their own backgrounds and goals and personalities, this sparks ideas that a (good) GM can take and run with. </p><p></p><p>I remember long, long ago I was running a sandbox in, I guess it was 2e but it might have bled over to 3e. Anyway, I prided myself (erroneously) at one point by having 14 separate plot threads that the PCs could pick up and follow. I learned later that it was just far too many and it diluted the infrastructure as a whole. </p><p></p><p>Sandbox adventures are probably the most satisfying to run for DMs who run story-based campaigns, but they're also so much work. I've done it, but probably won't do it again as it's just so much time and energy to invest for such a small group of people who aren't as interested as me. UNLESS you are one of those rare people who can improv the s*** out of a game with little or no prep time.</p></blockquote><p></p>
[QUOTE="Nebulous, post: 6507557, member: 31465"] Agreed. It also helps if the players are particularly good at reinforcing their own backgrounds and goals and personalities, this sparks ideas that a (good) GM can take and run with. I remember long, long ago I was running a sandbox in, I guess it was 2e but it might have bled over to 3e. Anyway, I prided myself (erroneously) at one point by having 14 separate plot threads that the PCs could pick up and follow. I learned later that it was just far too many and it diluted the infrastructure as a whole. Sandbox adventures are probably the most satisfying to run for DMs who run story-based campaigns, but they're also so much work. I've done it, but probably won't do it again as it's just so much time and energy to invest for such a small group of people who aren't as interested as me. UNLESS you are one of those rare people who can improv the s*** out of a game with little or no prep time. [/QUOTE]
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