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<blockquote data-quote="Ariosto" data-source="post: 4888462" data-attributes="member: 80487"><p>As far as I know, Greenwood's Forgotten Realms campaign -- like Arneson's Blackmoor and Gygax's and Kuntz's Greyhawk -- started small.</p><p></p><p>Then again, Greenwood started envisioning his world before D&D -- back in 1968 -- as a setting for fiction. Stafford's Glorantha and Barker's Tekumel also long preceded the role-playing games.</p><p></p><p>Trying to match right off the bat even the fraction of detail in the 1987 FR boxed set, which drew on almost 20 years of development, would be a heck of a task. As I suggested above, I don't favor starting with anywhere near that much worked out in any case.</p><p></p><p>Yes, that is <em>essential</em> to the campaign concept! <em>Informing</em> that choice is an important part of strategy.</p></blockquote><p></p>
[QUOTE="Ariosto, post: 4888462, member: 80487"] As far as I know, Greenwood's Forgotten Realms campaign -- like Arneson's Blackmoor and Gygax's and Kuntz's Greyhawk -- started small. Then again, Greenwood started envisioning his world before D&D -- back in 1968 -- as a setting for fiction. Stafford's Glorantha and Barker's Tekumel also long preceded the role-playing games. Trying to match right off the bat even the fraction of detail in the 1987 FR boxed set, which drew on almost 20 years of development, would be a heck of a task. As I suggested above, I don't favor starting with anywhere near that much worked out in any case. Yes, that is [I]essential[/I] to the campaign concept! [i]Informing[/i] that choice is an important part of strategy. [/QUOTE]
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