Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Sandbox Setting?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Jack7" data-source="post: 4888995" data-attributes="member: 54707"><p>There are already a lot of good responses so no need for me to reiterate those.</p><p></p><p>To me one of the most important factors with the sandbox is that players do not have to necessarily proceed in a linear fashion from mission or adventure to any other related adventure. That might seem initially self-evident but it isn't until you get used to the style. You can pick up and put down related or unrelated interests at various times, as it suits the needs of the players and DM.</p><p></p><p>Adventures in a sandbox may or may not be related, but they are not temporally fixed, moving from A to B to C in any particular order, or even timeframe.</p><p></p><p>I do however in my sandboxes have things constantly in motion. If the party is adventuring at point Alpha, then points Bravo and Delta are not static, but operate like they would in real life. They do not sit around stoically waiting on the "heroes to appear," and only then go into motion.</p><p></p><p>Populations and events and places are in constant motion and activity in relation to wherever the PCs are operating, or not operating. Unexplored places do not sit around statically waiting on the players, they have their own business to attend to with or without them. That to me is part of the process by which certain areas change and attract or repel new exploration. One day an area may be quiet and uninteresting, the next week it is bustling with immigration or movement or combat engagements or trade or covert activity. Things constantly changing makes a sandbox alive beyond just character involvement.</p></blockquote><p></p>
[QUOTE="Jack7, post: 4888995, member: 54707"] There are already a lot of good responses so no need for me to reiterate those. To me one of the most important factors with the sandbox is that players do not have to necessarily proceed in a linear fashion from mission or adventure to any other related adventure. That might seem initially self-evident but it isn't until you get used to the style. You can pick up and put down related or unrelated interests at various times, as it suits the needs of the players and DM. Adventures in a sandbox may or may not be related, but they are not temporally fixed, moving from A to B to C in any particular order, or even timeframe. I do however in my sandboxes have things constantly in motion. If the party is adventuring at point Alpha, then points Bravo and Delta are not static, but operate like they would in real life. They do not sit around stoically waiting on the "heroes to appear," and only then go into motion. Populations and events and places are in constant motion and activity in relation to wherever the PCs are operating, or not operating. Unexplored places do not sit around statically waiting on the players, they have their own business to attend to with or without them. That to me is part of the process by which certain areas change and attract or repel new exploration. One day an area may be quiet and uninteresting, the next week it is bustling with immigration or movement or combat engagements or trade or covert activity. Things constantly changing makes a sandbox alive beyond just character involvement. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Sandbox Setting?
Top