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<blockquote data-quote="ggroy" data-source="post: 4889015" data-attributes="member: 83805"><p>Back in the days of 1E AD&D, Greyhawk was losing its luster for me and it was a few years before the Forgotten Realms "grey box" was released. In those days I had a lot of time and patience to create my own "sandbox" worlds.</p><p></p><p>Typically I started off with something from Greyhawk or other sources like various movies or cartoons with a sword/sorcery or fantasy type setting. Maps were relatively easy to make up, without too many intricate details and minutiae. Towns and cities I typically didn't draw up the details in map form. Stuff happening usually was typical restricted to a local area.</p><p></p><p>If the players did something extreme like going to a dragon's lair in the mountain as level 1 characters, I typically changed the encounters. Instead of a huge dragon, they would see that the lair is empty. But on the way back down the mountain, I sent the weakest wyrmling I could find to attack and rough up the party. Frequently one or two player characters would end up unconscious.</p><p></p><p>These days I just use an off-the-shelf "everything + kitchen sink" setting like Pathfinder's Golarion, which doesn't have much canon and other baggage yet. I don't have as much time and patience to make up my own campaign worlds these days.</p></blockquote><p></p>
[QUOTE="ggroy, post: 4889015, member: 83805"] Back in the days of 1E AD&D, Greyhawk was losing its luster for me and it was a few years before the Forgotten Realms "grey box" was released. In those days I had a lot of time and patience to create my own "sandbox" worlds. Typically I started off with something from Greyhawk or other sources like various movies or cartoons with a sword/sorcery or fantasy type setting. Maps were relatively easy to make up, without too many intricate details and minutiae. Towns and cities I typically didn't draw up the details in map form. Stuff happening usually was typical restricted to a local area. If the players did something extreme like going to a dragon's lair in the mountain as level 1 characters, I typically changed the encounters. Instead of a huge dragon, they would see that the lair is empty. But on the way back down the mountain, I sent the weakest wyrmling I could find to attack and rough up the party. Frequently one or two player characters would end up unconscious. These days I just use an off-the-shelf "everything + kitchen sink" setting like Pathfinder's Golarion, which doesn't have much canon and other baggage yet. I don't have as much time and patience to make up my own campaign worlds these days. [/QUOTE]
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