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Sandbox style: How to handle challenge levels
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<blockquote data-quote="KingCrab" data-source="post: 3677402" data-attributes="member: 40713"><p>The players need to be given information that certain areas will be too hard for them. This isn't too hard to do through NPC's. The players should be allowed to adventure in areas that are too easy for them, if they really enjoy doing so. They won't get much xp, the amount of treasure will be too low for their taste, but it adds to the realism of the amount of freedom they have if you allow them to do so. They won't stay in easy areas for long if they aren't getting any xp, but they should be allowed to hang out. Plus if the game starts off at low levels they'll get to later enjoy the feel of power that comes from now being able to easily handle deadly challenges of the past.</p></blockquote><p></p>
[QUOTE="KingCrab, post: 3677402, member: 40713"] The players need to be given information that certain areas will be too hard for them. This isn't too hard to do through NPC's. The players should be allowed to adventure in areas that are too easy for them, if they really enjoy doing so. They won't get much xp, the amount of treasure will be too low for their taste, but it adds to the realism of the amount of freedom they have if you allow them to do so. They won't stay in easy areas for long if they aren't getting any xp, but they should be allowed to hang out. Plus if the game starts off at low levels they'll get to later enjoy the feel of power that comes from now being able to easily handle deadly challenges of the past. [/QUOTE]
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