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Sandbox style: How to handle challenge levels
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<blockquote data-quote="rounser" data-source="post: 3677491" data-attributes="member: 1106"><p>How very odd. </p><p></p><p>For the record, NPC Designer is really really useful at churning out scaled stats at say 3-5 level increments ahead of time, and just copy and paste. In a scaled sandbox campaign, heavy use of classed monsters might be a good idea, but be careful of giving out too much magic gear as defeated NPC equipment.</p><p></p><p>Traps: Use the guidelines for CR, like changing the search DC by 5 (-1/+1 CR), damage by 7 rounded to nearest multiple (-1/+1 CR) and disable device by 5 (-1/+1 CR) etc. to pump up or tone down. Try and make it similar to a "normal" trap of that CR number.</p><p></p><p>Something like the modules "Ruins of Adventure" (i.e. Pool of Radiance) and "Secret of Bone Hill". PCs are presented with an overworld adventuring environment they can explore and find detailed with encounters and lairs and dungeons and adventure hooks and whatnot. </p><p></p><p>This is as opposed to something like a railroaded Adventure Path style of play, where tonight's dungeon is pre-scripted, it's the only place available to explore which is detailed.</p></blockquote><p></p>
[QUOTE="rounser, post: 3677491, member: 1106"] How very odd. For the record, NPC Designer is really really useful at churning out scaled stats at say 3-5 level increments ahead of time, and just copy and paste. In a scaled sandbox campaign, heavy use of classed monsters might be a good idea, but be careful of giving out too much magic gear as defeated NPC equipment. Traps: Use the guidelines for CR, like changing the search DC by 5 (-1/+1 CR), damage by 7 rounded to nearest multiple (-1/+1 CR) and disable device by 5 (-1/+1 CR) etc. to pump up or tone down. Try and make it similar to a "normal" trap of that CR number. Something like the modules "Ruins of Adventure" (i.e. Pool of Radiance) and "Secret of Bone Hill". PCs are presented with an overworld adventuring environment they can explore and find detailed with encounters and lairs and dungeons and adventure hooks and whatnot. This is as opposed to something like a railroaded Adventure Path style of play, where tonight's dungeon is pre-scripted, it's the only place available to explore which is detailed. [/QUOTE]
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