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Sandbox style: How to handle challenge levels
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<blockquote data-quote="Aaron L" data-source="post: 3677495" data-attributes="member: 926"><p>Who here hated the idea of low level monsters with class levels to present a challenge at higher levels? I've always loved the idea of high level hobgoblins and such, and have never seen any opposition to the idea on ENWorld.</p><p></p><p>Now, if ALL the hobgoblins in the world gained levels to match the PCS, then that would be hokey. But if, at higher levels, you start running into elite, equally high-level hobbos, now that's cool.</p><p></p><p></p><p>And I add a second "?" to "what is sandbox style?" By context I'm gathering it means a "static" world vs a world where all adventures are tailored to the PCs, and if so then that's what I've always preferred. I absolutely hate the idea that just because the PCs are tougher, so are all the challenges. The goblin tribes in the valley that were regular gobbos back at first level shouldn't suddenly become 10th level gobbos when the PCs hit 12th level. I say that when the PCs get higher levels, they should start going after higher level threats and NOT keep facing the same enemies that scale with them. Unless it's an arch-enemy or something which grows in power alongside them; now thats fun. But if, for some reason, the PCs have to go after the goblin tribes again when they're 12th level, leave the gobbos the same and just let the PCs clean house, and let them feel the power they've earned.</p></blockquote><p></p>
[QUOTE="Aaron L, post: 3677495, member: 926"] Who here hated the idea of low level monsters with class levels to present a challenge at higher levels? I've always loved the idea of high level hobgoblins and such, and have never seen any opposition to the idea on ENWorld. Now, if ALL the hobgoblins in the world gained levels to match the PCS, then that would be hokey. But if, at higher levels, you start running into elite, equally high-level hobbos, now that's cool. And I add a second "?" to "what is sandbox style?" By context I'm gathering it means a "static" world vs a world where all adventures are tailored to the PCs, and if so then that's what I've always preferred. I absolutely hate the idea that just because the PCs are tougher, so are all the challenges. The goblin tribes in the valley that were regular gobbos back at first level shouldn't suddenly become 10th level gobbos when the PCs hit 12th level. I say that when the PCs get higher levels, they should start going after higher level threats and NOT keep facing the same enemies that scale with them. Unless it's an arch-enemy or something which grows in power alongside them; now thats fun. But if, for some reason, the PCs have to go after the goblin tribes again when they're 12th level, leave the gobbos the same and just let the PCs clean house, and let them feel the power they've earned. [/QUOTE]
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