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Sandbox style: How to handle challenge levels
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<blockquote data-quote="Aaron L" data-source="post: 3677536" data-attributes="member: 926"><p>Well... yeah. Personally, if they were smart enough to run, I'd let them get away without a problem. If there was a place in the world full of hostile giants, I would imagine it would be common knowledge to everyone who lived within the area. </p><p></p><p>Way too may people complain about 3e's "slavery to CR" and it's really funny to see people arguing from the opposite end. </p><p> </p><p>And yes, the PCs should have a general idea of CRs, such as "giants are very powerful" and "beholders are very powerful" and "dragons are even more powerful." Yes, PCs encountering appropriate challenges is how it usually works, but I think that tailoring every part of the world to the PCs is a bad idea. </p><p></p><p>And the part about vampire goblins and the baby dragon, well, that's how I would handle it myself. Even an itty bitty dragon is going to be able to kill commoners and eat their cattle and be a threat to the countryside, and if you want to allow the PCs to save the countryside from a marauding dragon at low level then that's a great way to do it, with the added bonus of being a very good excuse for them to encounter a tougher dragon in the future, when the baby's mother comes along later to get the revenge on the PCs (after they've gotten higher level). And if you wanted to have the PCs fight the goblins in the valley but keep them a threat, then having the goblin tribes infested with vampirism is a great way to do it. </p><p></p><p>But doing something like that every single time just cheapens it.</p></blockquote><p></p>
[QUOTE="Aaron L, post: 3677536, member: 926"] Well... yeah. Personally, if they were smart enough to run, I'd let them get away without a problem. If there was a place in the world full of hostile giants, I would imagine it would be common knowledge to everyone who lived within the area. Way too may people complain about 3e's "slavery to CR" and it's really funny to see people arguing from the opposite end. And yes, the PCs should have a general idea of CRs, such as "giants are very powerful" and "beholders are very powerful" and "dragons are even more powerful." Yes, PCs encountering appropriate challenges is how it usually works, but I think that tailoring every part of the world to the PCs is a bad idea. And the part about vampire goblins and the baby dragon, well, that's how I would handle it myself. Even an itty bitty dragon is going to be able to kill commoners and eat their cattle and be a threat to the countryside, and if you want to allow the PCs to save the countryside from a marauding dragon at low level then that's a great way to do it, with the added bonus of being a very good excuse for them to encounter a tougher dragon in the future, when the baby's mother comes along later to get the revenge on the PCs (after they've gotten higher level). And if you wanted to have the PCs fight the goblins in the valley but keep them a threat, then having the goblin tribes infested with vampirism is a great way to do it. But doing something like that every single time just cheapens it. [/QUOTE]
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