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Sandbox style: How to handle challenge levels
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<blockquote data-quote="Imp" data-source="post: 3677571" data-attributes="member: 40094"><p>A sense of not making the story about the boring parts should serve you well.</p><p></p><p>Though changing it up can be good. Not always, but sometimes, it helps in a keep-your-cards-to-your-chest sense if you play out the first few rounds of a goblin-trouncing, until it becomes apparent the fight is a pushover. Will the goblins with ten class levels come out of the crowd this time? Oops guess not.</p><p></p><p>But then, if say the PCs decide to make a career for a couple of game-years of cleaning out low-level goblin lairs, and that's boring + provides minimal XP, don't play out that part. Play out what happens when somebody or something comes looking for the stream of plunder coming into the PCs pockets. It's not just the PCs' sandbox...</p><p></p><p>I mean, in a sandbox situation, there are times when I would just want to carve up some low-level threats for some low-level loot: say the wizard needed cash for scrolls or spell components, or we just needed another thousand gp to buy us a ship. I'd be a little annoyed if every time that scenario presented itself the goblins wound up being vampires or the bandits wound up being half-dragons or whatever. But then, the easy score can always go wrong, and not necessarily in an added-CR sense...</p></blockquote><p></p>
[QUOTE="Imp, post: 3677571, member: 40094"] A sense of not making the story about the boring parts should serve you well. Though changing it up can be good. Not always, but sometimes, it helps in a keep-your-cards-to-your-chest sense if you play out the first few rounds of a goblin-trouncing, until it becomes apparent the fight is a pushover. Will the goblins with ten class levels come out of the crowd this time? Oops guess not. But then, if say the PCs decide to make a career for a couple of game-years of cleaning out low-level goblin lairs, and that's boring + provides minimal XP, don't play out that part. Play out what happens when somebody or something comes looking for the stream of plunder coming into the PCs pockets. It's not just the PCs' sandbox... I mean, in a sandbox situation, there are times when I would just want to carve up some low-level threats for some low-level loot: say the wizard needed cash for scrolls or spell components, or we just needed another thousand gp to buy us a ship. I'd be a little annoyed if every time that scenario presented itself the goblins wound up being vampires or the bandits wound up being half-dragons or whatever. But then, the easy score can always go wrong, and not necessarily in an added-CR sense... [/QUOTE]
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